My AO usually comes out with artifacts like that. SO to solve this, I always go in PS with the blur tool and blur those jaggies out, or just do a total guassian blur on the thing. You just need it to give you a bit or shading to make your object pop a bit more so.. it can't hurt! also, when baking, I noticed on the…
[ QUOTE ] I'm not following with the green normal channel because I don't know what it's supposed to look like normally. Perhaps a screenshot of the channel would help with pointing it out [/ QUOTE ] Just use swizzle "X+Y-Z+" in the xNormal 3d viewer slot, that will invert your green channel automatically, Then grab a…
Some things: 1. Avoid to use the 3ds2max OBJ exporter. It does not export well the vertex normals. If you are forced to use it sure you enable the "smooth normals" xNormal option n case you have problems. If you use ZBrush or Silo sure you set the correct options to export the model in standard OpenGL/Maya/XSI right-handed…
Lists can be many and varied plus dependent upon specialization as well which I'm sure you're attuned too. An abridged personal take, albeit generally as a hobbyist 3D Mechanical Hard Surface Artist, nowadays: - Soft skills Self motivation - there will be moments when what you're paid to work on will suck hard but needs…
You can't really judge the light intensity by whether or not it looks correct in the viewport until you expose for it. It being white is expected because you're using a much wider range of intensities that need to be accounted for. You can increase max exposure value to something really high like 10,000 or just enabled…
*shakes fists in the air* Raise up from the dead, thread! So, I found myself in the same situation others here, and being a big nerd I wrote a rudimentary userscript to auto fav threads upon replying. It adds a small checkbox under the reply textarea that can be on or off by default: I thought it might be useful for…
Yes and no. Without cloth sim? Yes. Suitable topology? Uh... As far as I know MD can't automatically create good topology. It's possible to start doing a manual retopo straight in MD, but unless they updated it in the month or so that I didn't touch MD this tool isn't perfect, making a hybrid approach the most efficient…
Movies easily use up to 4/8k UDIM tiles. So either you have to use higher res textures or split your UV's over more UDIMs. As far as I know there's only one software package that enables you to continuously texture/paint over multiple UDIMs, and that's Mari 3D. Substance painter supports UDIM tile sets but doesn't allow…
Thanks for the replies so far. Unfortunatelly, I wanted to post something before, but for whatever reasons it went 'under moderation' or something and never appeared again... @BagelHero Thank you so far! I will rotate the palms / lower arms accordingly. Animation is planned via Blender (ARP/Rigify), only basic stuff first…
I am dyslexic as well and I have always excelled in my art classes over classes that involved reading. My father is the same way only he somehow overcomes it with being an engineer where there is a high amount of reading involved, more power to him. I Recall a fun story about a history class I attended ( while i thought i…