Same thing happened on my Dell XPS a little while ago - the card was a nVidea GeForce Go 7950 GTX 512mb - it just got too hot, shrivelled up and died, luckily in warranty. I now have my lappy sat on a Zalman cooling deck, which helps. I feel UR pain.. Save that little bit extra and go for the longest warranty you can get!
most of the main traps had 1024s for diffuse and normal, 512s for spec. The Reverse Bear Trap helmet actually had a few 1024s because it was going to be seen full screen at the beginning of the game, with the camera focusing on the clock timer on the back and the front grill and such. Thanks for the comments!
I don't know if you have seen these ways of getting rid of seams. http://wiki.polycount.net/Normal_Map scroll down until you find the shaders for eliminating seams http://boards.polycount.net/showthread.php?t=51088 here's another method I'm not sure if any these will work. if you do find a way of getting rid of the seams,…
I wrote once my own binary exporter also for custom engine. The code doesn´t care about modifier´s or whatever is on the stack, all that matters is the final state of the mesh. WHat it does is it takes a snapshot of the mesh/poly (converted to mesh) and read out that data. There was some hack around the UV extraction but I…
right now it looks like a lowpoly rts unit kind of thing. why the 2048 map? you could size it down to like 1024 or maybe even 512 without losing a whole lot of detail, there isn't really any high frequency stuff painted in so it'd be all good
Eye specular highlights need to be relatively high resolution environment maps with large shaped white spots near the center to depict the light sources that are reflecting on the eye. What we expect to see when we look at an eye is a tiny reflection of the world behind us. Painting a specular map can work, but the best…
Red can be removed, blue is new topo. There is probably more editing to be done but that's all I have time for. If an edge isn't helping define the shape or there for a really good reason (to enable a tile texture, help smoothing or deformation ect...) then it should probably go. All game engines read triangles, so its…
[ QUOTE ] BTW, here akuma from the udon SSF2THD if you haven't seen him yet. [/ QUOTE ] If you want to reference the Udon version, there's tons of akuma in their DA: http://www.deviantart.com/deviation/51189755/ is a good start.
I use COX, and i have three computers all using the net rite now, and this is what i just got. 2005-01-30 03:08:22 EST: 4035 / 498 Your download speed : 4132419 bps, or 4035 kbps. A 504.4 KB/sec transfer rate. Your upload speed : 510484 bps, or 498 kbps. viva la COX! full cable and 5mb cable for 80 a month.