Just commenting because of the unnecessary bump. You should ask a question people can actually do something with. What do you hope to get feedback on? This is a vague as a question "Do you like music?". Feel this thread applies here. http://polycount.com/discussion/184654/why-youre-not-getting-any-replies PS: I would…
thank you so much for that really helpful, I thought I had posted in the wrong area so I've started a thread in the technical talk forum link to it is here http://polycount.com/discussion/181678/rigging-feedback/p1?new=1
Maybe it should shrink to become sustainble? How many good app games are lost in the mobile stores because of everyone and their brother releasing some sort of f2p. Getting OT, but Justin my opinion is 180 of yours.
@Justo oh yes, I agree. Manually creating a cage from your 3D app and then exporting it is generally problematic. In addition to being a generally slow and clunky workflow, the big problem with this is that if you make some changes to your mesh or uvs, you may need to redo the cage work entirely. In Toolbag on the other…
Hi thanks for your reply. It's basically this problem: https://forums.unrealengine.com/development-discussion/rendering/18046-multiple-normal-maps-on-separate-uv-channels So its fixable in the shader. I think your solutions are for copying over a normal map which I can do. But because I'm trying to blend 2 normalo maps…
ther erroe just said: openal32.dll not found my system: Item Value OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 3 Build 2600 OS Manufacturer Microsoft Corporation System Name HERMEZ System Manufacturer Dell Inc. System Model MM061 System Type X86-based PC Processor x86 Family 6 Model 14 Stepping…
It's not bad. I'm not an expert when it comes to lighting, but you might find these helpful http://https//polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement/p1 at the bottom he explained his setup, or this…
Just throwing this out there... Shuffle things around a bit and compact it a hair, this also mimics the caddies a bit by placing the options and buttons in roughly the same configuration. Might seem a bit more familiar to some people? I'm not sure how many options are in smoothing, but you might be able to do that with a…
1st you don't really understand how normal maps work otherwise you would see the folly in your argument. 2nd, Your rotation is slight, but even with the bad angle, shoddy lighting and skewed perspective I can see the shadows are different. Flip it 180 so red is on the bottom to see the problem more than just a little. 3rd,…