Also; 1 Vertex = VERTEX More than 1 Vertex = VERTICES... I can't even count the number of times I've heard; 'Select the corner vertice' 'Select a group of vertexes'
Except there was never a Ben Solo from EU... There was Ben Skywalker. And there were Jaina, Jacen, and Anakin Solo.... (Jacen was the Sith one). Ben Solo was a result of 1 + 1 / 2 = 3
texture coordinates are 0-1 so you'll have to divide that by the pixels in your image. So for a texture that is 16x16 to offset one pixel you would do 1/16 = 0.0625
@Pyr, 2 1k textures is half the pixels of 1 2k texture. There are 2 * 1024 * 1024 = 2097152 pixels in 2 1k textures, but 2048 * 2048 = 4194304 pixels in 1 2k.
duplicate half of your model and give it a -1 scale don't combine or freeze or anything just leave the broken half at -1 and it will look fine except for the seam in the middle of your model
nice! you could switch the chain to a quad strip that wraps around, and give it 1:1 uv's, then tile/scroll the texture. I'll look more solid, and you could animate it.
Found a fix to this, but it requires the silo version 1.xx installed. In case others need it. Export to silo ASCII *sia and open with silo 1. Volia! Export obj and 3ds with uvs.
^Bump. We are still scouting for one (1) 3D Weapons Artist as well as one (1) Character & Creatures Animator. Send all applications (with resume and portfolio) to: jobs@spiralgamestudios.com