Great work by everyone, probably getting into this pretty late but i wanna give it a try. Worked on a basic block out during lunch and worked the rest at home till now. Gonna double check the measurements to make sure everything fits properly and keep working on the rest of the props. I'm mostly used to characters or…
Hey toxic_h2o, been following this thread since its beginning. I think your progress is great and it's fun to see some more people in the contest! I have to also agree with what DaveSilver said about making everything larger in comparison to the character. It'll really sell the WoW look if your building textures are huge…
If you closely examine every prop you'd find loads of things that dont look so great in most 3D Games. What is great is how the overall level design and lighting uses these props to make a awesome looking environment regardless. It reminds me of those paintings when the artist paints very rough/crude details that look like…
Hey guys, I have another newbie question regarding lightmapping. If a really small prop uses an 8 x 8 or 16 x 16 lightmap, how much spacing between shells is needed for those? Is the general rule 128 x and above 2 pixels; and anything lower than 128 x would be 4 pixels? If i were to give a small prop a 16 x 16, should I…
Everything you see in my map was custom made by me, with the exception of a few extra props that SouthpawSid helped me with (he is mentioned on my site). The sounds for the map were from free sound effects online. The gun's hit particles and muzzle flash are tweaked from existing UDK particles, but the other particles were…
Hi everyone, just some props I'm either working on or that are mostly there by now, I'm looking for help with the cinema themed idea below which anyone who would like to is welcome to contribute whatever they can, anyway heres two of them for now :) I'd appreciate feedback on textures, all objects have a 512x512 texture…
I'll post a few prop shots in here just for anyone interested. I know frubes asked for them. Will all these fit? 1 2 3 4 5 6 I didn't get a lot of time to make these sheets, but I think they convey the info they need to. Tell me if anything needs to be done differently. EDIT: I am aware that a couple of these props could…
Hello, nice to see that people are getting ready to make custom L4D maps! I like the idea you got. About the model, are you sure you want to spend filesize on a prop like this? Since there is already a prop that looks exactly like this in sourcemodels.cfg if I'm right. The thing is that server hosts are very picky when it…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
i think also you need to take into consideration that by the time Game comes out Game:Sequel is announced for a year and half later. lets say 6-8 months to get everything figured out(proper work flow, tutorials, exporters) for Game modding. by that time interest has dropped off and that leaves less than a year to make PPMs…