Reaction manager is great to setup any entity getting data from any other entity and reacting to it. Give it a try, much easier to parse than script, ultimately not as powerful, but much more accessible.
Wow! Unexpected, but it's good to see BHG get some support. I would have never expected 38 studios to have the financial backing for a move like that, but more power to them if it works out.
What about using power nodes to adjust the falloff of the mask separately for the base color and the other parameters? It probably won't be flawless but you might be able to reduce the artifact to the point where it is no longer noticeable.
I felt like a pimp driving carty. Forklift would win if I could use it's superman lift powers. Maybe I should dramatically fly across the US and steal an old build!
happy birthday to both of you! may the new year bring a better job, tons of moolah, and unlimited power over the cosmos [my personal wishes for my upcoming birthday lol]. happy birthday!
Want to see a screwed up game? Check out galerians, for ps1. In short its a screwed game about a kid that has to inject himself with drugs constantly to use mind powers to fight cyborgs.
So basically it'll be a Space Wolves Dreddy? Nice detailing so far, BTW, though the title made me think of a Warhammer Fantasy Orc attempt at a steam (or pully!) powered Dreddy. :D
I think the only soloution to the classic event is the Cobra. I mean I tried using the Cougar XR-7, it's got the power, but can't corner. Damn the long wheelbases of old muscle cars!
I played this game at E3... and was really disappointed that there was no double jump. Though, I've been told that it's now some kind of power-up. But still, no double jumping off the bat is kind of a let down.
It's a definite bug. The head programmer here at Gas Powered has sent in a bug report and wrote a small script for the artists to make sure that bipeds always get put into figure mode before saving.