The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…
Cutting some corners for time but I'm happy with how this is turning out, especially considering it's my first project in Blender. Doing this project last minute has been a fantastic crash course on the tool. I have a long list of items I'd like to spend more time working on but this will do for the Sept. 1st deadline.…
By the sounds of things, Thief 4 might be having some issues with its development. Eidos-Montreal have lost various major people who were working on the project and the alleged leaked trailer has apparently been finished since late last year. Or at least that's the information from Kotaku. Take it with a grain of salt.…
I'm glad the concept selection is being reacted to favorably :) I'm definitely going to keep on doing this Just so everyone knows why I choose certain concepts, here are some things I look out for: * Trying to keep it consistently one male character, one female and one other non-human (robot, creature, humanoid, etc) *…
Scale armor has almost never been used in Europe, brigandines were but it's not really scale armor, I think scale armor was somewhat popular Japan or India, but they adopted mail too as it is more flexible and offers better protection, you'd just have to stab underneath the scales to injure the wearer. You mostly see it in…
Thanks! Yeah I need to get some clearer points of interests, I haven't really figured everything out yet but its coming to me as I finish things and move props around ^^ I love the idea of waterfalls but I'm not sure how much fantasy I want to put into it, but I might give it a go to just see how it works :) Yeah I need to…
I also think your work looks pretty dated, but to add to what the others have said (in no particular order): 1. Diversify your models a bit more. I had the same problem with my portfolio when I posted it that there was too much of the same thing (still kind of is, but I'm working on it). In your case it's obviously that…
this isn't really modified so much as covered in trinkets. I would suggest that theres a lot more you could rebuild and replace - the entire forestock for instance. The trigger group could be totally redone so long as you don't take any bites into the silhouette of the original. The stock can be completely removed or…