finished up tertiary details. Retopology is done and the normal map is baked. Next is Substance Painter. It’s been all Blender up to this point but I think the best course is to move away from that for texturing and diffuse. thanks for viewing!
PBR workflow means the diffuse is just color...no lighting information. You can still bake an AO map and engines like marmoset will have a slot for the AO.
my biggest problem with this, is that you've painted lighting values into the diffuse, so from some of the rendered angles it looks really weird mixed with the light placement in the scene.
No, there is no scalp, and a bit of AO in the diffuse leading down from the cowl. This can be seen in an image I posted earlier in the thread. I'll be sure to check in-game shortly.
Looks cool. Is that the finished diffuse though? Could really use some colour deviation, even the claws are pink? Bit of a weird camera angle for a presentation shot.
Nice polish on that girl warrior, man ^^ Like the colors as well. My only beef with it is't that the light on the character seems pretty diffuse, but the shadow suggest otherwise.