I had an epic fight with zbrush a while back that sounds somewhat similar. I can't say specifically how it happened, but somehow my model got minutely off the x axis and this screwed everything up entirely, as the change was so slight that I couldn't notice it, but working with symmetry on was further exacerbating the…
Another problem that it could be, try making the 2nd uv set, the same way as your first one, no rotation on the uv shells. that can definitely cause the issue. You would also want your first 1 uv channel to follow faces on Y axis. That means world faces facing up, do it on the UV as well. Could you post your 2nd uv set and…
Object space maps have a number of limitations unfortunately. Animation can be done with OS contrary to popular belief, but it does require a little extra shader code. However, that's not the worst of it. 1. You can't mirror object space normal maps. You can make a special shader to do so but it will only work in certain…
Tri Planar Filter Warning: This filter is extremely slow! It only works with the GPU substance engine (Direct3D 10 or OpenGL) This filter project a texture from the 3 axis and blends the projections. Pretty useful to quickly project a map without worrying about UVs. It requires a baked Position (All Axis) and World Space…
When creating the cage, go under tool settings for your move tool, youd change it from object to normal. Then select your cage's verts with the move tool and move your verticies across the 'N' axis.
Axi5, yep I have been running both ps and ndo in administrator mode. I swear, I've tried every little trick and setting configuration that I can think of.
Another update. Still trying to figure out the lighting. For whatever reason my emissive channel on the stair lights and the glass panes are not using their emissive channel to cast light, so I've had to add in a basic light from UDK. I'm going to fix the mini bonsai-ish trees, as I feel they're too small, and add in…
Yeah the sigma/quantaray lenses I have(24/2.8 and 50/2.8 macro) are 15-25 years old most likely. So likely too old/not worth it to rechip. Anyway I got them for cheap, and can resell to someone using an AXXX camera which they are fully compatible with to fund a newer AXX lens when the time comes. The Minolta 24/2.8 isn't…
I'm sure there's a few scripts around to do this, but there's a few ways.. In object space, you could cut and paste the channels from one side to another then offset the cuves in the graph editor by the right amount. It does depend how you set the rig up. Another way is to create a dummy set of controls, point and orient…