Joker, tri's and faces typically aren't interchangeable, if you notice in the count read in maya (i think that's what you're in) it will say "faces - " and "tri's - " faces being the count of quad's + visible tri's and tri's being the count of tri's (triangular 3 pointed faces) the model will be once triangulated for…
why would anyone buy games new when they can get them slightly cheaper used? money money money. 60 bucks is too much to pay now days. we're also looking at 70 bucks for next gen. when will we stop being idiots as an industry and see that we're going down a fast spiral? If anyone ever brings up, 'games used to cost 60 bucks…
Is there a specific reason why you need to attach/combine the meshes together instead of just keeping them as separate objects? Iirc it's complicated or impossible to adjust UVs of multiple objects by default in Blender, but there should be a plugin of it or things might have changed since the last time I used it. Also in…
I got in by self-teaching the udk fx system (UT2k4), met up with the then current fx artists at Cryptic and got input from them, ended up getting referred by college friends there and getting hired on. I got out ~4 years later being fired from Cryptic. Not quite sure what I want to do since then (~ year ago).. got a full…
The thing is, I still playing Ocarina of Time recently, and still having a blast! So i don't think it awesome because we were younger, not because nostalgic effect either. Maybe because Zelda are actually better then today so called next-gen games? well for me it is.. Also it's not because i'm biased toward japanese games…
Get your main shapes down (like the suspension and inner tire rims) before worrying about surface bolts. If you can actually get the final high poly of the vehicle done, then worry about whether or not to do the high poly of the weapon. If you're hoping to do the entire project before GDC to a high quality, it's not going…
Hey mate, I would recommend looking at this tutorial and completing this so you can get a good idea of how to model a high poly using sub-d techniques, building an appropriate low poly for it then baking it down. Really helped me to nail down the techniques. I recommend doing the whole tutorial since it'll teach you how to…
Few crits right off. It looks like the whole thing is made of painted metal or plastic. Really think about what materials you want on the model. What is the metal used for the blade? Is the handle copper or painted metal? The black areas do you want them to be cast iron or a painted metal? The metals should be nearly black…
Great tips. Most of these make sense to me, except for maybe the last one. I've seen plenty of great folios with decent sized thumbnails that open full-sized images and I haven't really thought they were a problem. That said, when I finally fix up my website, I plan to totally rip off yours and have 3-4 main links that…
There is some really good stuff going on here. I think the folds on the clothing need work. The figure proportions are very nice and the anatomy looks good. I think the only thing missing is the concept could be stronger and the presentation is not very strong. Check out these guys to get inspired.…