The updated renders. Put AO on to exaggerate detail. I'm feeling a lot better about the model now but I'm really a bit at a loss as to where to progress from here. Don't feel like I'm ready for the final phases. It does feel like the scale is out a bit. Does it look a bit like the distance between the nose & forehead is…
Finally an update! After lots of hard work, I got her baked and textured, and am ready to rig and pose for the final renders! Here's a few screenshots from UDK: Critiques are still welcome, but as many of you know, the model is pretty much set in stone at this point. I am planning on reducing the saturation of the diffuse,…
Update: I have uploaded a new version which includes support for choosing OBJ import/export settings (they're in the right-click menu over the file list). Link in the first post. I'm storing these settings separately to Maya's OBJ settings just so they don't conflict or get confusing, you will probably want to set them up…
I also have this issue. The way I know its not going to take, is if I select my ID map to reimport, DDO opens it briefly AND keeps it open. When I reimport it will process everything and still use the old ID map. To fix it, I select any other file (it will open it briefly then close it.) and then choose my updated ID map.…
nice updates! really digging the arena one, I do think it looked better before your last update though, your entire composition is making the viewer look at the arena, but then you have all the faces looking at some sort of figure in the front. this makes the viewer struggle between the two focal points which is a shame.…
not sure if at all the grid is the reason for your problems.* - tried pressing the [o] - key ? (switch mode: hide objects while dragging ) * - install updates (1. gfx card , if that does not help: 2. update from autodesk aka service pack) * - setup the viewport clipping manually (viewport label > right click > enable…
quick update. i've been redoing the fortress to be more authentic and better looking, but on the side i decided to tryout different lighting effects for the catacomb before i redo that too. below is an updated screenshot from within the engine. i am trying to use a blue light to show darkness but still allow players to be…
Thanks for the advice guys, I appreciate the ideas and suggestions. I have been struggling with getting clean normal maps out of this, but its made me go back and rework and optimize the low-poly, re-UV it (hopefully better, I'll post that for crits with the next update), and has overall made me rethink my approach. This…
Thanks guys, I stopped using Topogun when I bought 3DCoat and also having problems getting my beta license working with the latest updates. I really liked using Topogun as the 'recapture' tool was the best out there. 99.9% of the time I got a perfect result. Is good to hear it's still up and running. Has the draw by spline…
I updated the ceiling, added a chandelier and now I am working with the stairs. Then I am planning to finish all the walls and start to work with big props.