We have an assignment in concept art due this week. It's based around the popular concept art book The Skillful Huntsman. The assignment is to make two concepts; a character and an environment with at least five thumbnails each to accompany them. This is my version of the huntsman. One of my classmates thought it would be…
Computers will ruin animation! 3D tools will ruin animation! Motion capture will ruin animation! AI will ruin animation! Miyazaki's reaction seems to be the intended one for the most part. The AI created animation incongruous to what humans conceive as plausible and the results were disturbing. I'm sure the results would…
When you are starting up and have no code written or a concept of software / game hinted out to the market. There isnt much you can get from it because mostly it will be identical to something that was already marketed. And especially when you are starting up an independent game studio or creating games as a hobby. I say…
Subtractive Meshes: Enable Tool: Display Options: Double to see backfaces or Insert the Mesh as an additive, move it into place, and then use Tool: Polygroup: Group as Dynamesh Sub to turn it into a subtractive volume. As for why they are displayed inverted, this is intended behavior to make it easy to tell if it's going…
To my defence i only think i actually skipped one due to apartment hunting, didn't really know about the others. I know about one that metalliandy told me about but not the third one :) I fully intend to go this time. Metalliandy is the cattle prod... i'm the cattle. In a not so sexual sounding way! Btw, Mad skillz? I…
The skull on the weapon is very out of place for the weapon and seems to just be stuck on and not actually incorporated into the weapon in any way. Also the weapon seems to be weighted very strangely and almost looks upside down. Honestly backstory aside, a bone axe could be a good idea but I feel it needs to be fleshed…
For your fungus example above I would create the spots using nanomesh, assign a polygroup and use the polygroups to polypaint feature which enables you to then bake a matID mask(based on different vertex colours) which you can then use in S Painter to easily mask out different materials. You can also retain polygroups if…
Updated the first post images. Dynamesh isn't intended to seamlessly keep the original edge detail of the mesh before you Dynamesh-ize it, right? This is what a Dynamesh set at 109 Resolution gives me: IMO way too many polygons I might just have to add in the fingers and claws in Modo. I thought I could get by with…
when you say more detail.... what exactly do you mean. it isn't finished incase you thought it was. In terms of detail, i intend to add dirt dicals to the floor and graffiti to the walls. i also have to add the shops in. as well as creating the sense they have been broken into. Im going to have roller shutters: bent and…
I probably won't make it in time, I haven't worked on this piece in quite some time. So much that I in fact forgot how I did the lighting in the previous version, so this one looks just muddy compared to it. Regarding pose, I intended this one to be the chosen one, as he is in the middle of his frenzied demonstration. It…