wow, awesome job, im really liking the diffuse on this one :thumbup: you did a nice job sticking close to the concept as well do you have any shots on the highpoly? (im assuming this was sculpted initially)
Man this is some great work! I like 3 the best. Could use something like in your initial concepts to scruce the silhouette though, sinmple shoulder pads or those spikey things would look good.
I'm interested into seeing your files. Usually our cooking for substance discard unused nodes (and therefore any inputs that is not connected to an output node). It could be that your initial setup result in that configuration and the blend node avoid that.
Thanks for the input, that reference image helps alot compared to what I was initially using. http://www.history.com/minisites/jurassic-fight-club/dinopedia/images/utahraptor.png I'll make some fixes tomorrow and have an update :)
Eek! flash! :( It's pretty slow loading images for me, maybe 5 seconds for the initial load of each image. Might be because I'm on the other side of the world or it might just be flash. I like your tank.
i've tried this a couple days ago and while my machine specs seem high enough, it just keeps on crashing. seems VERY sensitive to at least gfx hardware and driver version for now. is this their initial windows version?
Yeah, that's the one I'd been following. I had to change my approach tho, because the reference I was using wasn't anatomically correct, so a lot of my issues with the mesh stemmed from that initial problem.
Yeah, they're patching in DX11 but at release its DX9 so AA and Shader 4+ are not available initially. Still looks and runs great however. I just wish we had access to that Collectors Edition in the states :(
gilesruscoe: Thank you! :) The unwrap went went well. I started texturing it. The texture map is set to 512x512. Did a quick AO/full render with lights bake to get down the initial colours. EDIT: Update:
kill the history on the mesh before mirroring it,this will resolve the dissapearance of the crease on the source mesh. if you initiate the crease tool,in the channelbox on the right,you can punch in numeric values,or even tie it to a script for consistency throughout the model.