Right, for starters, chuck that attitude out the window, you know it can be done, you just don't have the available information yet. Now the glossy material you are trying to achieve can be broken down into the various qualities you want to get out of it. It needs to be flat and smooth. It needs to reflect the world. For…
I have not used world creator for a minute, but it looks like newer version they've added some sculpting brushes: https://www.youtube.com/watch?v=FhrNne70yII&list=PL-T0P8fE0hYrulft9PLKV90UxxfH0AH-m&index=9 i think similar was there previously in versions i used, but it was more basic. But you can essentially do the same…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
Hey, really love how this looks and am considering getting it! I have a few questions about this (though maybe not all directly related to the tool?). How would this integrate in a workflow with an external texturing program like Substance Painter? I'm also curious what you meant by a midpoly + decals workflow exactly. I…
Quick WIP update... I've remodel this thing about 5...maybe 6 times now? Obviously this isnt sustainable but all part of the learning process I guess. I've managed to get the doors cut-out WITHOUT doing a boolean difference which I did not think I'd be able to achieve. But over the past week I've become gradaully more…
Hiya. IDK what's up with anything on your screen. Can't help you with the nodes as IDK what they do, I'm not familiar with Dot Product, so I don't quite understand what that formula is meant to say. I have however just made my own angle calculator that uses logic to skip multiple steps of Pythagoras et al to create/find…
You don't need a glow map, at all in fact, use the glow slider, it will illuminate anything, you can pick colors and you could animate it if you set up the animations in max I bet. With individual planes sharing the same texture. Here's my material setup. I guess i was using illum not the hologram shader. The hologram…
The Jedi Knight series has been my faves for years, so I'm always eager to see stuff like this haha :) It's a nice start but its still very flat last gen looking, you also need to consider where you add geo, there's alot of chamfering on small details that get lost and no chamfering on the big shapes which really need it.…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Sorry mate youve got it 100% completely wrong. I never said someone who is a digital sculptour is not an artist, if anything im saying its a new breed of 'artist' I am one of these 'DIGITAL SCULPTOURS' that I'm talking about, I came straight in doing normal maps and high res models back in 2004 using kaldera and programs…