also got a quick question, too is there a way to make blender display it's current grid settings. The subdivisions in ortho view are nice to have but pretty useless, when you got no clue what a grid line represents after zooming in. like say i got my grid scale at 8 units, and 2 subdivisions, after zooming in there is no…
Sketchfab doesn't actually allow panorama previews. I just applied a cubemap to an inverted cube and zoomed the camera into it, then saved the position. You can zoom out of it or switch to a first person mode and see for yourself. UPDATE I'm on the finish line now. Cleaning things up, adding new elements and generally…
Is this a likely scenario in this case, though? Even on a PSP or IPhone screen, the resolution is isn't going to be much more than 1:1 for his body, so the only reason to actually scale up something would be for zoom-ins, and I don't think anyone's going to have a cutscene and zoom in on the backpack. Of course it's all…
Try checking the object list (default "h" key) or open outliner if you have it. If something is there then check if it's hidden, if not, then select the things and use the "zoom extents all" hotkey to zoom in on the object which may be located in some random position. Or center the object to the world using some script (or…
Skipped a few updates again :o Working on lighting at the moment, from the front of the scene to the back at the moment, I think tomorrows first step is the big sweeping blue of the background tho to help with colour composition! Portal is using a cubemap captured from just infront of it. Some awful maths gets a vague zoom…
Which is the better way to paint textures for 32x32? Make a new file with size 128x128, paint all the details and shapes directly, the detail will be lost when lowering resolution down, make adjustments, add back lost detail or just start with a 32x32 file with zoom in 1000% then make a new twin of the window at the zoom…
Honestly, the only time you will notice if a textures is 2k or 4k is when you are either using a 4k monitor and kinda zoomed in, or are really zoomed in to a specific part of a model at 1080p. 4k textures really only make sense for a characters with up close cinematic or terrain. And a lot of times using 1k or 2k with…
If your images are all the same dimensions, and lined up nicely in photoshop, they should line up fine in the viewport background...if thy don't I'd suggest fixing that first. If your images are set up nicely, then make sure you have 'Match Bitmap' checked under 'Aspect Ratio,' so the size doesn't change if you change your…
My Dynamesh was already on/highlighted yellow, so I tried to do the ctrl and dragging, but now I am stuck on just left and right clicking and it makes a mini version of my already made model appear? I have had this before, but end up closing and restarting as I don't now how to stop this, shfit + f made me zoom into a…
It's very similar to photoshop. Rather than having a full 3d environment that a camera flies through, you have a static 'camera' looking at a 2d document with a 3d model floating on top of it. You're not moving the camera around the object, you're moving the object around in front of the camera. One set of controls will…