Sunset Overdrive and Witcher 2 look and feel very clunky during actual gameplay. Functional animation is a lot more important than flashy and expressive.
Yeah they're checked. I have the default 70GB of memory allocated. I believe my RAM is 3200mhz CL18 DDR4 using the MSI MOBO profile to increase that to 3600mhz. I just don't understand why Photoshop causes so much lag on my system that even the application switcher slows down (alt-tab). I have a separate 1TB M.2 NVME drive…
Character(s) I'm working on for Jason Martin's course. This is supposed to be an enemy concept based on the Witcher. It's a Nekker Scavenger riding a mini fiend. More renders at: https://www.artstation.com/artwork/W1VnG
I created these characters during Jason Martin's course on Game Art Institute. It's a Witcher 3 fan art and enemy concept combined into one. More Renders at: https://www.artstation.com/artwork/lQ8Yo
My goodness this looks so good !! The atmosphere gave me a witcher 3 vibe , there's one quest that you have to walk through an environement similar to this one
Yeah the zbrush navigation scheme has some smart stuff going on for sure. However The Mudbox nav is actually Maya's - so, if you are familiar with that it all feels smooth and integrated. As a matter of fact I much prefer this nav scheme to Max's, and end up using DRaster Switcher to fully unify Maya, Max, And Mudbox…
For mentalray you just need a simple skylight. You need to instance the hdri texture into the skylights color parameter. Then you need to activate the photographic exposure control. For scenes with hard sunlight its better to use a directional light for the sun except of only using the hdri. To make your scenes render…
Hi! I'm working on stylized version of Yennefer of Witcher on netflix! More in here https://www.artstation.com/letimvila/blog/3MKn/yennefer-stylized-sculpt
Thanks for your support! And thanks for mentioning the Crows Perch from the Witcher, I did a search and found it interesting, I will use screenshots from this map for inspiration!
WIP 03 Greyscale rendering of the final concept in progress. Taking a LOT of confidence and inspiration from The Witcher with their reference to medeival western europe armory and garb. Thoughts?