[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
Hey all, I just finished an article about the career of Lighting in games. Note that this is not a tutorial or a technical white paper, but more of a layman's description of what a Lighting Artist does (besides moving lights around.) :) If you, or someone you know, might be curious as to what goes on in game development as…
Hi, time for another update. :) Thanks a lot, I really appreciate that. @Peyd3d You make a very good point about the camera positions. I haven’t fully committed to fixed cameras yet, and I can see how that makes it harder to read the space clearly. Locking in a few key viewpoints soon will definitely help with composition…
Anyone know how you could make a blueprint where wherever a point light shines, a portal is created on the floor/wall/etc. What I am trying to achieve is: a light source that whatever it touches becomes a portal. (But only within the light attenuation/cone of light) When out of the attenuation/cone of light the the…
Since last time I've spent a lot of time tweaking and re-tweaking the fog and added some ground fog for some added atmosphere. I had a big problem with not being able to get enough moonlight on the house whilst also getting enough moonlight on the rest of the scene. Someone I showed this to said I needed more light on the…
Hi, my fellow PCer's. I've been doing some trial and error to figure this out but failed to find an answer to this lighting problem in matinee. I'm trying to get this result: [ame=" https://www.youtube.com/watch?v=B2tTv8Cft5U"]UDK Tutorial Part 133: Cinematics: Light and Sound Setup - YouTube[/ame] So what happened was…
Hey guys. Working on a new environment and I'm just testing out lighting atm. However, I've run into a weird lighting issue. As you can see in the following screenshots, light is bleeding through in very strange locations. I'm getting lighting leaking through the exterior walls, and it seems to be bouncing incorrectly. The…
What are you using as reference for your lighting? You could be examining other games that have a similar style of play, and see how their art direction influences their lighting choices. Also learn about how lighting influences gameplay. https://80.lv/articles/learning-lighting-for-video-games/…
Strangely, the majority of my studio prefers our lights on. Florescent lights... We also have huge windows that let a ton of light in. My eyeballs are bleeding! Any suggestions? I'm considering wearing a sombrero to shield the light.