totally agree with the above replies, just wanna give my 2 cents as well. I see three issues here. A. artist doing their own thing, and not what you want in terms of style - this could be either to the artist not being used to design (that is totally okay for a production artist imho) or you have to teach them what you…
This will kick you into overdrive! Supplement Facts Serving Size: 8.4 fl oz (250 mL) Servings Per Container: 1 Amount Per Serving %DV* Calories 0 Total Fat 0 g 0% Saturated Fat 0 g 0% Trans Fat 0 g ** Cholesterol 0 mg 0% Sodium 65 mg 3% Total Carbohydrate 0 g 0% Dietary Fiber 0 g 0% Sugars 0 g ** Protein 0 g 0% B12…
Just bought it last night. For the record: I HATE FABLE 1. Fable 1 was a giant piece of steaming shit. I felt completely ripped off when I played that game. It was THEE sole reason i bought an Xbox...and after all the waiting and apologizing. I could barely get into the game. Between the FORCED tutorials, crappy shadows…
Hey @poopipe Thank you! I got it working. For whatever reason though, Unreal took issue with the max function so I plugged it into a min and inverted Top row of planes are in negative UV space with UVs flipped causing the mismatch with their flow map. With your method of using negative space as a mask! Thank you! Sorry…
For me eyeballing everything have always been an only way. Because it's totally depends on your renderer and default tone mapping , auto-exposure and AO. For example anything brighter than 190 is completely blown away in our engine . In Unreal it would be probably grayish and we use same style of PBR as our programmers…