I agree, lower the subdiv for now and try to nail the primary shapes. I would also get rid of that reference image with the mustache, the focal length is off and his face is not neutral so it´s not a good reference.
any chance i/we can get a head shot from a couple of angles using a neutral matcap? it will help see what (if anything) is up with her forms. cheers dude, good job so far!
Here's what I got for the cliff face. I need to do the rest as well as soon as possible to learn as much as possible. It looks pretty neutral with such a slight displacement in the Unreal Engine 4. Also, the Substance render:
Just a quick'n dirty neutral expression test with the new topology in ZBrush. Gonna redo it though, because I need to keep the polygon flow smooth. Not that it's not looking smooth already, but that extra push to perfection helps. :D
Hey @nxyx702 great suggestion! We have something similar at work, not for the art department yet though. This also seems to be the most flexible option sofar. Especially when dealing with stubborn tools like Zbrush :neutral:
there was a reason why the cash didn't work out, BUT it wasn't the fault of math, or even anything andy suggested (i agreed with him about the tip). but this is another good reason why the next meetup will be at a more neutral venue.
who cares if they are sensitive, asshole or neutral pipes.... they look good, its sci-fi art, its meant to look good at the cost of real world hold backs sometimes Looking very sexy there chico. r.
Holy momma (or dadda in this case!)!!!! Congrats SOOOO MUCH! Are you going to find out the gender ahead of time, or will I be limited to gender-neutral yarn colours for my knitting?? /E - edited for typos caused by excitement.
Here's a cryogenic chamber i've been working for a sort of bio-organic sword. Feedback greatly appreciated and need :neutral: I will want to create an environement around it once i've nailed the look of the chamber itself
I have the same issue, even updated to SP4. I think for me so far the issue is with Viewpoint 2.0, Both Legacy viewports are working fine. Strange, though. :neutral: