Looking like a decent start! I'm really not sold on the rust/wear on the truck though. Check this out: http://i.imgur.com/M8FeTXc.jpg Rust in general normally has quite a hard defined outline, rather than the sort of smooth transition you currently have. In general it looks a bit too glossy too, that's a pretty easy fix…
To retrace a few things I posted earlier, you have various ways to go about texturing so I wanted to break them down. The first is unwrapping every element of your scene and texturing the UV shells specifically. For instance you could unwrap one of the 3 pillars you have, save out the UV template for Photoshop, and texture…
There was just a press conference and they are looking to identify two suspects, one guy in a white hat, one guy in a black hat. http://www.fbi.gov/news/updates-on-investigation-into-multiple-explosions-in-boston/updates-on-investigation-into-multiple-explosions-in-boston [ame="…
@wirrexx @Elithenia @Piffles Thanks guys I really appreciate it alot. Hopefully the textures won't be too bad considering I can't paint well at all. Quick update. Some more sculpts for you guys. I'm behind on my schedule unfortunately, but tomorrow should be my last day of sculpting, uvs, and checking my bakes. Only have a…
Everyone here has excellent suggestions and feed back. I have been suggesting this to various people here on Polycount so below is a copy and paste. If you follow this tutorial it will teach you a great deal about modeling and UV mapping. I would start a new project and follow a correct pipeline. I suggest following this…
Ok first off, scrap that website. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I personally would suggest using ArtStation from here forward. Regarding your work, it looks like your modeling skills are headed towards the right place. I will be 100% honest, none of your work is AAA…
I would start a new project and follow a correct pipeline. I have been suggesting this to various people here on Polycount so this is a copy and paste, however as DOXTURTLE has also provided: I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre…