Leaving aside the fact that no one would put this many polys into an axe handle in the early 2000's, sometimes it is/was one vertex at a time - This is why one of the top best practices is to build a shape with the least possible detail, then iterate over it. When to increase subdivs, when to add support edges,…
Started a new helmet design. See if I can squeeze it in before the 18th... Here's a scribbly Ended going a little bit away from the concept but am going to add some extra bits on it still...
I also took a Zbrush Concept and Iteration course. It also served as a solid introduction to Zbrush as a whole, but the focus was on being able to concept sculpt in Zbrush. I started off with an idea of a crocodilian creature and did three iterations during the first week that I submitted. During Week 2 I ended up refining…
Hey guys, I am going to model a welding mask/helmet for this competition. I am designing it to fit all characters (with the probable except of Mr. Foster). Attached to this message are my references and 3 pictures of the progress.
(4/7/21) Hello again Polycount! Just an update on the project so far. Work on the project has slowed down since I recently started a new term of college and have been focusing on my classes, but I am still trying to also put some time aside to keep working on my environment here and there. It can be difficult for me to…
Hi all! So i decide to create an old warm hat (winter is coming :\ ) for veteran players who remember first killing floor. Here are some progress images: Here are my steps : 1: Block mesh in 3dsmax 2: ZBrushing, i always want to play with nanomesh 3: WIP of retopo and baking. to be continued ...
This is a new skin of the seeker helm that has been adjusted to work with multiple classes. Here are the WIP images of the high poly, low poly, textures, and final...
Today I bring too you a regular mailbox... maybe... https://www.artstation.com/artwork/mNnkY Tools: Maya, xNormal, Photoshop, PixaFlux and Marmoset Toolbag.
Hi everyone! I am going to be making a winter hood for multiple characters. Don't really have a concept but here is a WIP of the base model I have made. Going to bring it in Zbrush and hopefully get it looking good.