Cool concept, I think you could take a look at the art from "APB: Reloaded" Anatomy wise I'd pulled her shoulder back and tilt her chest/rib cage up and back. Currently her posture is quit poor.
Finished up this highpoly, couldn't decide wich images to pick, so there are quite a bit :) To reduce the amount of screenshots, these 2 are for the scoped views, and the inner stuff for the reload animation: http://imageshack.us/a/img547/7571/57in.jpg http://imageshack.us/a/img809/6434/v48e.jpg
@perna Sorry, I posted that before I saw your explanation. (forgot to reload the page) I'm using blender and use a bevel modifier, so I use that as my control loops and clean up afterwards. Thanks for clearing things up.
It's a display bug, like the mesh doesn't update or somthing. Those lines don't even match the invisble edges. Disable backface cull. Or revert from Nitrous to direct3D. Or convert back and forth to editable mesh. Or reload your max file *shrugs*
why would you preload on steam and then buy the CD? it's cheaper on steam, and you can never lose your copy of the game... anyhow, i just preloaded and prepurchased this. looking forward to it.
Looking at my Artstation profile, I noticed half the thumbnails are missing. And looking in the content, half of the images are too. Have reloaded several times, and the same ones are just blank. Has anyone else had this problem?
Um, no. CJE, can you post a screenshot? Also, did you turn on Customize > Preferences > Viewports Tab > Configure Driver > Download Texture Size > Match Bitmap Size As Closely As Possible , then reload the texture ?
I've asked around and people say it's a bug that may or may not fix itself by restarting the project or reloading the level. I tried it, sometimes grass appears, sometimes it doesn't. A bug with a major node that people use, that Epic apparently don't deem necessary to fix.
I haven't had a single crash so far, though the performance is quite bad. I use it with a laptop attached to an external monitor, this seems to be a bit of the problem. I also hate it that my materials are not reloading automatically. It's not that buggy, just rather slow for me.
i would do it the other way around... use the texture export feature and reload the texture in the target viewport.... or use the IPR renderer for preview.... [ame] http://www.youtube.com/watch?v=nISkrd0I0GY[/ame] i agree a prpber PBR viewport would be better...