Been working on refining some hardsurface elements on the sculpt and trying to figure out what his undersuit should look like! Vest, belt and straps are placeholders. Quickly thrown into Zbrush to see how it looks:
Thanks! Share it if you think it's useful. My main purpose with it to make it easier to use already great softwares/techniques/workflows. For exapmle: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
Here's a assault rifle design I've done in 3D-Coat over the weekend. Still not completely finalized. I've recorded the entire process and now putting together a free video on hardsurface voxel modelling in 3DC.
a given prop artist on a project will produce many, many times more assets for it than a character artist will produce characters, often varying between hardsurface and more organic forms, often working to a tighter spec, etc. being able to rapidly turn out those diverse types of asset is essentially the specialization of…
I'm into all things hardsurface so your instrument keyboard stoodout for me 😎 Also, perhaps think about including the materials and/or props you've already made toward creating a diorama or game level environment.
Hi there! First time posting here at Polycount. Thought I share with you guys a hardsurface model I`ve been working on in Zbrush. Let me know what you guys think! Hopefully this will be the first of many posts. Yay!
Hello all! I'm modeling and texturing a CAT 345D Excavator here is my WIP. I tend to do much more organic models in zbrush. So I'm going to attempt to do this entirely hardsurface model in max. Here is my progression!
Hi, my name is Tomas Tagesson and im a game art student at The Game Assembly in Sweden Malmö. I focus mostly on hardsurface and weapons but i recently got an interest in props. I will use this sketchbook to get feedback and show my work.
not a huge fan of sculpting I got by with traditional polymodelling for a while now. But a large amount of artists seem to use zbrush for hardsurface modelling But then I came across this post So... is it really a necessary skill or is it just fluff?
Hey everyone. My name is Bruce Bailey and I'm currently available for freelance. Proficient in vehicle and weapon modeling/creation. Contact Me: brwbailey@live.com Art Gallery: https://www.artstation.com/artist/bforbruce Below are some artwork samples. Thanks!