ok.. if you go to: file > preferences... > expand the 'Tools' menu tree > Selection Then uncheck the "Surround Polygon" in the "Rectangle Select Options". This will enable you to single click select a polygon while in standard polygon selection mode, and allow you to drag-box around multiple. In this same menu you will…
Generally speaking, material types with medium to large-scale details have displacement mapping enabled, while materials with small-scale details have parallax mapping enabled. Materials that are smooth or have very fine details will only have normal map detail. For instance, most of the materials in the Stone category…
Little confused as to what your end goal is here, do you want flat shaded with AO/Shadows? Are you using Nitrous? Try this: Just as an aside though, when I first enabled this mode... it automatically took off AO AND replaced my texture with a checker map... but a few more clicks and manually enabling AO again, it…
Sounds like you want to know how to enable anti-aliasing (aliasing is the 'stair step' effect you see on edges). On top menu bar of viewport go to Renderer > Viewport 2.0 (button on right side of text) > Anti-Aliasing , enable both options. Though if you want to show off your model, its generally better to either do a…
Are you sure they are from people quoting you and not from them responding to your thread or discussions you've participated in? I don't see any option to enabled quote notifications. All of my notifications are enabled except "Notify me when people comment in discussions I've participated in" because I don't want to get…
New version out, v0.4! **Changes in v0.4 since v0.3** -Parallax Mapping! -Choice to include specularity and reflections on transparent surfaces. -All lights have a "Enabled" checkbox now to easily enable/disable them without having to alter their intensity attributes. -Minor cosmetic change in order attributes are listed.…
I haven't read through the entire thread, so Im not sure if this potential solution has already been posted, but I just fixed my "General Photoshop Error". Turns out I had quick mask enabled on my document, and this is bad. I didn't realize I had quick mask enabled because I had nothing selected, so there was no red quick…
Granted I've just created a post-process volume and set it around the given area I wanted to modify, there might be a way to enable the volume under certain circumstances. I'll try to check it out and make sure but if I'm right you might just be able to create the effect and leave it disabled then enable it in script (3d…
In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…
To make a glass surface you'll want to use Refraction. You can enable this in the Transmission panel. Generally, you will want to apply a dedicated material to the glass areas of the mesh, and enable refraction there. But you can also use the mask slot to load a texture mask to determine which areas are refractive. This…