Yes, that was a proceedurally generated texture on a sphere, I did develop this method with sphere looping animations in-game in mind. however my software has limits with this. perhaps yours does not. my software cannot display procedurally generated textures in the game engine, they need to be baked to an image and…
i dont know if you would read that, i wanted to let you know that i think a found an issue in the latest version 0.0.8: output.log: ------------------------------- ... Begin attempted read of a shade fragment XML file. Attempting to read fragment XML code from: aiRectangleAreaLight.xml Errors loading XML:…
that's what I meant with "send UVS as positions", if he changes the vertex shader in such a way, he would see a "render-to-texture" like effect in the viewport. Once that is running, just do a screenshot of viewport. todo so edit line 398: OUT.Position = IN.UV*2 -1; however I further analyzed the effect, and this likely…
Couple Necris pieces - Trims Roof A Liandri piece - Ion Cannon The Ion cannon was a big deal for me, it was early on in UT3's production and this was the first piece I made that I didn't think was a bit crap. I think I found my building style for the set with this piece, usually its the case for me that the first couple of…
A bit excessive, no? Why not go balls-out and get a Canon 1DC or hell, a Red system? I don't think he needs a $2-3000 DSLR to record some motion reference. Especially when said cameras need expensive IS lenses and or expensive stabilization systems just to get the steadyshot type effect of even a basic consumer camcorder.…
your record is well taken! And I'm very happy to oblige because no AI scanning is happening anywhere near this process. Ah ok. How does the process work then? How do you get AI to filter criticism when it cannot read the material? I'm guessing it has to scan an image, perhaps after it has read the image and filtered a…
Got a little bit more work done on the game. The final gameplay aiming system is complete. Mark the target system. Shoulder cannon system game. Have to get back to work. Only able to put an hour or 2 in today. https://youtu.be/FFTg5gQQ4IM
Viking I love to hand sculpt everything I can, the only stuff I don't is the fine detail noise which I get from projecting alpha masks. Quick tip: Draw some thick lines horizontally across the model with the mask. Invert the mask, now just use any brush to pull out or push in some of those rock layers. Jagwire Under the…
Hi guys. I have a problem. Experienced Max user here, and I was making a little stick grenade, just as a portfolio piece. Trouble is, I cannot for the life of me ge it to bake properly. Shown below are the low poly and high poly, along with the object names. The head section of the high poly has been split into multiple…
Seems that somebody is not happy about how Blender is managed. But that's nothing new. Open Source development will always remain a big compromise. The old dilemma of too many cooks but only one stove. There simply can just be one direction. And this direction is given by the responsible people, even when they are…