Results orientated,we have flex time 8-10 core hours 10 to 4. I prefer flex time because it allows flexibility in how i plan my day. Like if i have a bad night of sleep or a hangover 10 in the morning it is. Most of the time im the first artist in at about 8 to 830. So i can leave during a reasonable hour and get the…
Mudbox is currently my preferred texturing app, especially now that it can do projection texturing through photoshop. The only thing that keeps me from using it is that it runs like crap on my two year old macbook pro, and the OSX version is very buggy and unstable. For those of you who don't want to use vertex painting in…
glad to see you tightening up the forms, but he looks way too big an puffed out currently. If your trying to study anatomy, I think you have to stick to real world proportions because otherwise it just doesn't look very believable. The image I linked you to earlier would probably be like the biggest most ripped guy on…
Yeah so I vote for leftys at 830-900ish on wed. That way if people are going to the awards or the GA meetup they can make it. I'm a bit biased, it was a nice place for last year and its its right next to my hotel so I wont have to stagger too far :poly142:
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…
Oh ok. Im a max user. I didnt realise that smoothing groups was a max only feature. I would hate not to have them but I guess this is a whole new debate ;) . Seems you have fixed your issue now but I searched on google for "maya smoothing groups" and found this.…
Baking or other high cpu intensive activities are really simple to benchmark, its just pure cpu speed. Just check this list: http://www.cpubenchmark.net/high_end_cpus.html 3770K - 9,654 8350 - 9,308 8520 - 8,209 2500K - 6,494 6300 - 6,068
Can't really do that within the same modifier. Better to use separate objects. Anyhow, those objects are separate in real life, so your model should do the same. This is worth a read (help file) http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-9F0E9AC3-FAE6-46A6-83F3-591084220B12 I used all three methods recently…
This is a great idea, but I think having images for every linked thread makes it feel really cluttered (maybe just do one per-game?). Also I'd sort them alphabetically. Brink: http://www.polycount.com/forum/showthread.php?t=85669 Wolfenstein: http://www.polycount.com/forum/showthread.php?t=66876 F.E.A.R 3:…