Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
hello, As my first post I would it rather be of this finished but, it would seem that I need a hand in the animation side of this. :susp: you see I want to get the barrel of my gun here spinning up/constant/down with the slider. im currently using a script on the controller for the barrel group for the rotation. (SLD_Spin…
So this day I really started to get somewhere. I started off by working more on the mask by moving around the vertex points thus giving a more accurate shape to the mask. For example, I pushed the whole bottom-front part forward because I thought it looked pretty silly. I also corrected some of the flaws in the mesh and…
The issue with bleeding comes from the texture filtering. Linear filters (standard texture filter) will consider the neighbors, which leads to the not-to-avoid one pixel bleed. But this bleed occurs on each mipmap-level. A simple example: 2x2 atlas of size 64x64 (each tile 32x32) All pixels at x or y position at the center…
Day 13 - 7/31/18 Hit with severe procrastination today. Left sculpting until the very end of my day, but managed to pull through and get into some hand sculpting. Very tricky, but so full of character! Like most other parts of the body, I've somewhat surprised myself with how good they've turned out, a testimony to Rafa…
Hey allI got given good news yesterday by Epic Games. They approved my decal pack and now it is published on the UE4 marketplace. Feel free to check it out here: https://www.unrealengine.com/marketplace/30-decal-pack-dirt-cracks-and-holes Description 30 decals, all 4K, all ready to go. Consists of 10 Dirt decals, 10 crack…
Hey everyone, This is my first Artstation challenge and I'm excited to share what I'm doing and plan to update along with my artstation submission. I chose both a shrine and portal designed by Kelly Kynock for the design phase of the challenge. Here's a link to her…
the script (that i showed in the GIF) basically does : select all hard edges, split faces at hard edges,inset all faces (will create some nice borders for the bevel to properly work) by the desired amount and bevel the hard edges of each group of faces. It is basically like some sort of chamfer by smoothing groups but…
Mental Ray / Nvidia get's really pissed at Autodesk about this. Really. Pissed. Not naming sources, but apparently Mental Ray is five years ahead of what Autodesk is putting in because Autodesk is too damn lazy to test anything, which pretty much fits the bill of what we already know about them. Plus, I mean, it's not like…
Really cool stuff @musashidan I looked into your YouTube Channel and i want to ask you if there will be a complete Hard Surface Tutorial soon, maybe on Gumroad? I really want to learn more about zBrush and Hard Surface and im searching for dat right Tutorial with normal speed, where everything is explained and commented.…