Try editing the leaf normals with something like normalthief: http://www.scriptspot.com/3ds-max/scripts/normal-thief You can find more information about it here: http://wiki.polycount.com/CategoryEnvironmentFoliage?highlight=%28%5CbCategoryEnvironment%5Cb%29
2020-06-28 Hey guys! I thought it would be fun to start a thread with all the 3D sketch that I make that dont make it to my Instagram (@ annaberu,chan) for whatever reason :) You are free to bring criticism anytime, even if its just sketch :)
some of the conceptart is by adam paquette , don't really know if he's in the team but i doubt it also the ugly homemade logos and text added to some images give away the lack of compositional skills http://adampaquette.blogspot.com/2009/03/28-fat-post.html
It is really hard to tell what is going on with all that triangulation. Do you have a version that is still quads? Either way, check out this thread in the Polycount Wiki on face and head topology. http://wiki.polycount.com/FaceTopology?highlight=%28%5CbCategoryTopology%5Cb%29
in addition to JC's comments, I would recommend working with a cage to make sure everything translates to the map. Also modify the cage to get rid of the wavy lines... see here. http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Solving_Wavy_Lines
Sorry I can't help you with the Steam version. But there is a way to get the editor and plugins working with the Crysis Wars demo. http://boards.polycount.net/showpost.php?p=938236&postcount=28 The full thread is here: Sandbox Editor 2 [ Crysis ] - MASTER THREAD
No problem; I found them not long after I was told by the local shoe stores that they didn't stock anything wider than a 4E. I mean, sure, my feet are only 28 cm long, but they also happen to be 11 cm wide...
Started at 26 with the intent of getting good enough to be employed and got my first job a few months ago at 28. That's with a wife, child and at the time of studying, a full time manual labor / management job. It's always possible to break in, just not probable :)
search function is your friend http://www.polycount.com/forum/showthread.php?t=84643&highlight=tileable+zbrush http://www.polycount.com/forum/showthread.php?t=83452&highlight=tileable+zbrush http://wiki.polycount.com/EnvironmentSculpting?highlight=%28%5CbCategoryEnvironmentModeling%5Cb%29