Looking like a good start...one thing on the pistol though, while you might see a texture like that on the top of the slide though not quite as noisy, the sides of the slab would be machined and there by much smoother. I suggest you also look at high resolution photographs of 'blued' pistols, like the Walther and the 1911.…
That's nothing new. It was already like that in 1998 when PC ports of 2d arcade and console games, no matter how accurate or perfect, were criticized for being in 320x240 and not exploiting the Glide API, so many entitled to use their voodoo hardware disregarding any game design. Since the dawn of SuperVGA and CD media,…
If they did have to downgrade it, I'm sure it was for a perfectly good reason. At the end of the day, its a Naughty Dog game. They could be texturing with crayons and still working in an engine from 1998 and I'd still buy it day one. . That's just how it works with their games. Uncharted 2 still somehow looks way better…
@ jerome: he is 1318 triangles, i still have to cut out useless poly's, so thats why the everything is a bit overdetailed.. @ Jackablade: Lol.. im not new.. i started modeling goku a year ago.. coincedently with a goku as well.. lol the gap.. @ Asherr: I'll see what i can do about it Thnx for the crits, keep em coming!
Can't believe he completely ripped EDGE magazine's font and style, I've got a 1998 issue right next to me now. Surely he'd have to prove that he copyrighted the logo before the first issue of the magazine was published, back in `93 I think. He's going to create lots of resentment and hate towards himself if he keeps it up.
So far it´s looking pretty good in my opinion. Texture looks good so far, still lacking detail but I hope thats no news to you :p Some greasy around the bolts and levers would look nice as well I think. Keep on going, I'll be watching this thread! :D (and you got me to start a 1911 myself)
Hello there fellow polycounters! Just wanted to share my latest stuff. Its a Colt Defender .45 Pistol, kind of a mini colt 1911 for what I know. C&C are as usual welcome Both Hi and low models modeled in 3DSMax, texture in Painter and render in Marmoset. 6109 tris and 2048x1024 textureset. Marmoset Viewer in my artstation…
yeah, that's sth i thought about while texturing the disk. i want to have the design of the tron2.0 disk, which requires a more rounded shape. i think i'm at 1018 tris right now... so i have a small buffer. here is a little progress on the texturing. i'm also wondering, should i convert my figur in tris before teturing? i…
Cool modern retro piece very unreal1 1998-ish. Hopefully you where going for modern retro? If not, so much needs work I'm not sure where to start. Before we can talk about props or the lighting, or the materials, we need to have a long chat about what makes an environment an environment. It starts with you digging through…
i don't think your post subject indicated just how surprised you were, brome. i mean what does 6 question marks in a row imply? 2 or even 3 certainly says "man, this is a real surprise to me," but 4 or more says "everything i know is wrong." i think you should have gone for 9-10 question marks. also "Copyright (C) 1998…