Hello everybody, I would like to share with you a hotkey managing application I've designed. LiteKeys is a hotkey manager for Windows operating systems designed to assign hotkeys for multiple keyboards connected to the computer. The original purpose of the LiteKeys is to improve ergonomics while working with graphics…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with twelve team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
<u>Preamble:</u> Angels Fall First has existed for a few years now as a modification for Homeworld 2 and Nexus, and also has its own game engine in development. The end goal is to complete our own engine and publish the complete Angels Fall First game. The end product is anticipated to include both RTS and FPS elements,…
Here is how I've come to understand it. It resets the transform matrix (position, rotation and scale) for that object it also realigns your pivot to the world. Basically 3dsmax is busy remembering what your object started as, and what you've done to it since. When you reset, it dumps that data and treats it as whatever…
I've only ever seen the PC version, and even though I have to run it on mid-lower settings, I still think it looks pretty damn good. Maybe my standards are too low and I'm really just appreciating the design? I'm not too sure on that one... I have to agree with Slum, a little bit, for a lot of the "gamers" comments. Unless…
It's looking awesome so far! def have the LoL feel to it, I'm just wondering what area this could be in the map? are you going to design a classic trilane for a 5v5 map? or a new game mode? Looking forward to see what comes up man!
im pumped, this look sick. anyone know if there are ramp mechanics too? lip tricks? mmmmmm, i'm really wondering how flexible the tricks are. im pumped, whatever it is when does this come out? there better be a "s-k-a-t-e" game mode
yes thanks for the screenshot your material nodes are exactly right ! what is missing is at the bottom where it says: blend mode: blend_opaque change it to blend_multiply or blend_modulate not sure what its called anymore in the old unreal there was also a blend_darken but i think they kicked that out :)
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…
Name: Rising-Revenge - Episode 1: White Lotus Compatibility: UT2004 Homepage: http://www.rising-revenge.net/ First of all, who am I? I'm [email="Vir@s"]Vir@s[/email], one of the leaders of the mod Rising-Revenge. I'm coder and have several years of experience with the Unreal Engine. For more info on the mod see below !…