All artists on the project were trained on how to properly set up their textures to fit the Borderlands style, and there are style guides that we all try to adhere to. For example, tape and quilted metal appear a lot in the Borderlands universe. A lot of the art style was established in the first game, but incredibly…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
good start, Great character chouse. You should stay to a more relaxed pose like in the conzept suggest then you see easier. for now I would say the the concept would win a running because your is more fate. I did draw over a triangle for to easy see proportions in two dimensions, define the shoulders more it will help…
I dont think you can easily use precompiled cg code in cgfx. if you use the asm style, you probably have to define all parameter bindings and such manually (look at directx .fx files that use precompiled asm for example). However I am not sure if that even works with cgfx at all. technique AsmFrag { pass { FragmentProgram…
It's been some time since my last update, and I'm excited to share the latest developments in my environment with you! This month has been dedicated largely to the creation of new materials and the initial UV mapping As I mentioned last month, the first one I started with was the roof tiles. Additionally, I created a mesh…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Thanks Simon! Callesw: I used Tpose master to pose her in Zbrush. Basically it creates a low subdiv cage for you to pose. I mask and rotate limbs, use the smooth brush and work out any kinks etc. Its quite an archaic way of posing a character tbh, but i like it. Once you've got something you like, you can click to send…
Hi everyone! I'm Erza Draksya, a fantasy character designer and illustrator based in France. I create original characters and worlds using a hybrid workflow (AI-assisted generation + manual Photoshop refinement). I'd love honest feedback on my work — what works, what doesn't, what catches your eye. Here's one of my latest…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…