Hi we are looking for freelancers who can do our next 3d animation video project called Savage Protector's.We have the script and the assets prepared so we need 1 freelancer who can do all the other stuffs like animation,vfx,rendering,post production and final output in video format.here is our script please download it…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
So you have a tree full of planes and you want to replace the planes with other planes? I'm guessing because the original planes where not UV mapped and you want to unwrap new planes and replace the old? If that's the case, you could probably unwrap the planes with the "UVW Map" modifier (not the same as UVW Unwrap) and…
Well I've not really managed to get very far with a script yet. Sometimes you just need to get on with a task and trudge through. The stack system works ok but as soon as you go to the bottom editable poly to do work on the mesh the stack is obviously set to the base object. If you turn toggle end result on that works, but…
Do you need to create a user interface in Maya or is the user providing inputs? Just as a side question. Creating a script like this in Maya is pretty simple. You want to create a polycube so lets look at the documentation for a cube. http://download.autodesk.com/us/maya/2011help/CommandsPython/polyCube.html So if you have…
Yup, What Kiel said. I also have a script that does it. It's python. Just plug it into your script editor, then, create a control, name it and orient it how you want it to be zero'd out. with the control selected, run the script 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 maya.cmds as cmds…
One feature that i would be endlessly thankfull if it was created, is the fonctional curvature input. I mentionned in a few threads how the curvature input doesn't work and that AO map with high pass filter cannot really work as a curvature input, you usually lose the most important edges. I see 2 way to resolve that,…
I can certainly appreciate the potential wisdom of this approach. It is somewhat dangerous to stick to a pre-written script. If there are errors in the script, or just parts that won't work visually as well as they do in writing, that can severely limit a production. And of course, there is the fact that a given script…
@ajr2764: I haven't ever used edge weighting beyond just trying it out to see how it works. I've always used traditional SubD modeling techniques (supporting edge loops everywhere) to model high poly + non-sculpted stuff. Now with the new Pixar SubDs I think it might be possible to avoid all of that extra work. I have done…
Why don't you use the Ribbins random select of the faces, clone them to object and shell them? And manually clone bigger parts, and overlay the smaller parts over the bigger ones to save time? I mean lets be frank, not even in real-life vehicles and planes have a preset guide on how to exactly create a set of panels…