This is a down-rez of an original handgun design I did in Max and Zbrush a couple of years ago. I used Topogun and Max to retopo and bake. 1802 Triangles. My 1st shot is a little glamour-shot'esque with the bokeh and the chromatic aberration so I included a straight shot as well. I'm still working on what the best…
I'm continuing on with the high res model of my BMW R-71.. I've been modeling up the engine over the weekend. There are still a few wires missing here and there, but I figure'd I would control them better w/ shapes in Max.. The whole body was build in Zbrush.. I don't have ha thread for the whole thing yet, but I"ll post…
This is the latest sculpting exercise I've done in zbrush. It took me about 4 days, 3 hours each day. I've spend a lot of time this christmas studying anatomy again, back on my books and sketching on paper. I also did like a couple full-body quick sculpts to recap all I knew, but after it I felt like I wanted to model…
So much amazing artwork. @itsmario, I love the look of your character. I'd like to learn to handpaint like that someday. Here is the character I've been working on, Kaneda from Akira reinterpreted. This was my first ever real clay render, just did it to test presentation and zbrush to maya, as I haven't worked in Maya in…
Just a quick one to test workflow `Max/Zbrush/Xnormal`. 2582 Tris and 1024 Normal, Diffuse and Spec. I don´t know what to do with the rest of the texture space. The Model itself is mapped without distortions and equal space for every part. I fear I might get seams when I scale some parts. Either I try scaling, add some…
such epic works going down here lately. fucken loving the jack black. golden thanks all for the comments toward my scrubbers. regarding the process / method all it is is zbrush and maya lumps of geo. vector rendered with outlines and the average colour switch / option. the heavy decimation provides all the scratchy shit…
Made this fatty on the plane to GDC today. I only had Zbrush 4.0 on my laptop (obviously I haven't used it in a while!) so I had to work with some old tech(no dyna-mesh!!). Nothing's finished and he could be abandoned, I was really just passing time. Virgin Airlines is awesome though! The have outlets under each seat so I…
Magu Monk Project! I'm making a game character using a Concept by Blizzard! I still need to change some things like the ropes, and socks but i wanted to show you guys to see what's your opinion! I got inspired by the WoW fan art King Varian Wrynn modeled by Hun Kevin Lee. He mixed stylized hand painted textures and zbrush.…
Some great stuff in this thread! Keep it up everyone! Side note: Anyone have any tips on making good normal maps? I seem to be getting some weird artifacting when I transfer maps between two separate models. However, when I sculpt on a model in ZBrush and create the normal maps there, they come out fine. Is it a problem…