I'm having a problem where I can't adjust the dialog box dividers anymore. I think it's related to the screen.region_scale operator since I'm getting the message "can only scale region size from an action zone" when I try to move a divider. I was editing shortcuts in the Screen>Screen Editing rollout. I think I've spent…
I've been using blender ever since I first took the plunge in to 3D and I've been pretty satisfied. In the few G+ Hangouts I've been in there is always someone who is surprised to see a Blender user. :P I can't find much mention of this, but I found some useful tips on using matcap materials made in ZBrush for real time…
https://www.youtube.com/watch?v=BLnOBPVpG6c 3 DataTransfer mods. 1 for turning chamfers into fake flllets, 1 for hard edges(you can skip this one if you dont want hard egdes) and one for the surface fix. There's 2 source meshes one for the fake fillets and one for the uncut, undisturbed surface. DataTransfers are masked by…
@Justo I dearly, dearly miss my Max splines and Blender's curves are no comparison. For pipes and wires I exclusively build them with edges and verts and apply a sub-div mod(or just bevel verts if it won't be edited after) I use either Quickpipe addon or Hops equivalent(can also quickly adjust diameter at any time with…
Coming from Maya, I find the UV editing in Blender quite effective but a lot is still missing: For example, in version 2.81, there is no grid. In version 2.82, the grid is available to be able to view the different UDIMs, but the number of subdivisions cannot be changed. There is also no way to snap uvs on the grid.…
We've got some guys over here that use Blender and at first I was a bit skeptical but man they produce some good stuff.. Even more impressive is that they switched from Max to Blender, not for the cost savings(although who's complaining about that?), but because of how much more efficient they find the workflow. One of the…
That's probably the reason why the idea of working in Max gives me nightmares. When you put it that way...Blender is competing, inadvertantly, at least at the tools level. But that sort of begs the question...why does Blender have to change to conform to Max/Maya? Beyond certain caveats (vertex normals, cage baking) what…
What is so user-unfriendly about it? It sounds like you want there to be a "one-click" solution. It's not so hard as you're exaggerating it to be. Download>extract>run. Is that really any less user-friendly than run>find update button>install>restart blender? You get an uncomplicated install without the registry bloat. Are…
Guys, I'm kind of stuck on this... I'm trying to figure out what to do exactly with the subdiv modifier on my models in blender. I've read that you can essentially merge a low poly (no modifier) version and a high poly version (Modifier applied) together in substance painter, then export this mesh. I've tried to find…
i find it funny that when an actually valid criticism about blender comes around that a lot of people punk out with the excuses. fyi, blender was the first 3d-modelling program i ever used, and i love it. but to say that ngon support wouldnt be usefull is foolish. i have to wonder how much modelling you actually do inside…