@perna The edge with the boolean cut-out, the one circled in the image from the post above. I was really hoping that some features in Max is implemented in Maya. Like the Quad-chamfer for edges instead of Bevel and Shell for thickness instead of Extrude because it gives you more control in my opinion. I need practice in…
@apb Hey, you might not have been yet introduced to the wonders and sadness of sub-d modeling, but that is usually the way to got for organic shapes if you are using a polymodeling software. For both of your examples my suggestion would be the same, you will have to model it thinking about how the hole shape will look…
Not sure if this thread is for sculpting, but whatever. Hand painted textures, much like concept art, are 2D - obviously, but the rules of perspective aren't as set in stone as in 3D. I don't think you'll be able to reproduce these 1:1, but you could end up with something similar. As usual with sculpting, you start with…
Stumped here: I have a filagree pattern I wire-deformed into place (see left). I am attempting to deform it as a fringe piece on the gauntlet (see right image) between the red lines. so far I've tried: 1) using a wire deformer 2) A wire deformer to get the round shape, and then another one to pull the inside of the…
@WAYWO Yes, you are probably right.... i just found some interesting images from way back in this thread and gave them a go, i guess i totally forgot how the subd works, (averaging between vertices) and for a second, thought its a "miracle skeleton key" solution for subd modeling. I tried to fiddle with the 6 sided…
This is the complicated part of my model that I am facing a lot of issue with. I tried several different methods to fix this but none of them are working out correctly for me. The peculiar thing about this shape is that while it looks like a sphere, the edges are going inside like a C shape instead of being round. Also…
Hello guys, I started to follow this thread a few years ago, but I decided to register here because I have just run into a problem that I can't solve alone. I learn a lot from this thread about hard surface modelling and I don't have problem with mechanical objects but I challenged myself with an TetraPak milk carton box…
Hi folks, I'm having trouble with a shape here, not sure if i'm on the right path or not. The shape described here in these images, essentially it's a cylinder with a perpendicular circular extrusion that seamlessly moulds into the shape of the rest of the main cylinder it's joined to. This was my most recent attempt. I…
Hello guys! Do you remember this awesome game from 2000? Deus Ex? I found a nice image of the Deus Ex Title! These letters look very detailed and I'd like to know how to model this. Click on this thumbnail: As I'm not able to create a new thread about it, I guess this here is a good place to ask, because I read a lot of…
Aurock said: Hi all, CAD guy here learning some Blender. Is there a nice way to have two circular bevels of different sizes meet and intersect in such a way that circularity is preserved? As in this CAD image below: At this point, trying too create a 'workable' variable radius Bevel natively in Blender is, I'd agree as…