WIP Hello. I make modular build environment Victorian era for the unreal engine 4. The final product will be completely free. at this stage there are 50 assets , it is necessary to make an additional 200 :D
Here is the finished version of the Dragonborn I worked on while I was finishing up school. posted The WIP a few months back. Bonus: Allegorithmic gave it a shout out on twitter last week.
Portrait test of my Asajj Ventress, Almost done! Heres my WIP thread with higher res and other shots of her http://polycount.com/discussion/162842/demon-asajj-ventress#latest
Hey guys, just plugging the latest wip from my thread, which you can find here: http://polycount.com/discussion/172602/adventures-in-substance-substance-progress-thread#latest
A little WIP polishing up an older game character did a pass in Quixel on her necklace and rendered out in Marmoset with some fun lighting. Still toying with the fog and etc inside of Marmoset.
Crosspost. Musashi lowpoly WIP. Just need to do his crazy ass hair next before doing overall tweaking. Had no idea how to make a decent alpha hair though....
Hey Polycount! been working on this lately. I made a thread with all my wip screenshots so far so feel free to check it out. Link is in my signature. This here is for today :smile:
Hello, everyone, this is my entry for Artstation journey challenge in 3D Transport Art Category. Here is the link to thread with some WIP shots : https://www.artstation.com/contests/the-journey/challenges/4/submissions/1065
Still a WIP. Based on this awesome concept by Ted Beargeon. The tip of the hat is actually much, MUCH bigger in the concept, but since this was a personal project, I decided to make something that would fit the screen better.
I'm creating a sci-fi modular kit to build a close outdoor environment, all assets are texturing with Substance Painter. More info on https://www.artstation.com/artwork/l6mlz . Here a wip demo scene: