quockhanhlk, bounchfx, kite212, sadies: Thank you very much! <3 BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case. 2- Usually it's try and error, but after making so many masks I already know more or less how it will…
Hey folks, as already written in the skype group and the hangouts, i started a little project on dota2 workshop submissions that settle a little dust yet no one knows why since they are really good items that are still not in the game. so i have my fair share of items that linger in the workshop but i want more and i need…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
the turns are not working... here is my .qc // Below is the definition of the turn layer.// First we start by creating 3 poses// The 3 "animations" (center, left, right) are actually just single frame poses. Center is usually the 0 frame of the run animation, left and right are poses based on the 'center' frame to give the…
hey, my name is Moritz. I recently started modelling and already uploaded 1 item into dota 2 workshop. yet i ve been using blender and had technical difficulties all the time. most of them i could fix myself, but i ve been stuck on this problem for quite some time now: for my new item, it seems ingame grahics only use the…
You can and should mirror uvs before baking. Just offset the copy a full UV square over and make sure you using the same copy for the object space bake as the tangent space conversion (just dont shuffle things back and forth) Also, to clarify this section of the documentation: "To achieve better texture details you can…
Normal/AO only as a test on the lod1 horns/wrists, i wanted to make sure i could convincingly get this working on the lowest lod before i worked the masks and color map up. I somehow completely overlooked the way his wrists pinch in pretty much every single animated pose lich has, its covered up nicely by the default…
Cross post from here in case you guys missed it! http://www.polycount.com/forum/showpost.php?p=1993980&postcount=195 **** Just letting you guys know there is an update coming VERY soon :D This release should be super close to the in game shader! (Orge Magi of course!) Specular Warp! Here's a list of current changes. List…
[ame="http://www.youtube.com/watch?v=huPFkK-WwH0"][Unedited] Dota 2 Custom Animation Tutorial - 1 / 2 - YouTube[/ame] [ame="http://www.youtube.com/watch?v=xwliIRNZSuI"][Unedited] Dota 2 Custom Animation Tutorial - 2 / 2 - YouTube[/ame] If anyone is interested in the unedited version of the VOD explaining how to get…
I am writing this message to make you think twice before colab with SeveOJ, I was taken the dark seer set that you can see on the first page and that was why he started to improving it. And after he is almost done with it I ask him if the concept is done so I can start working, he replied that he needs 1-2 days to finish…