Darn! I haven't had much time to work on this recently as I had to do lots of over time for work :'( Definitely not going to get it done in time. Curses! This is a Maya render of where it's at now and along the lines of how I wanted it to look, there's quite a few bits that I didn't get round to sculpting/texturing :( I…
I say focus on one thing first Environment Art, Prop Art or Characters and work that category until you're at a hirable level. It's also important for you to sit down and analyse your own work and compare it to others. Why is it that their normal map look like this? Why are they using their spec maps like this and how do I…
Toolbag loads the vertex data from the file and doesn't alter it in any way, so the result that you're seeing is because your 3D app has saved the data in that way. Unless there is some sort of bug, but it seems unlikely because when you implicitly set the all the colors it seems to be working as expected. When you're…
I spoke to few people on Polycount University and they say that Maya always have problems previewing renders for alphas and what not. They may work sometimes but they maynot the rest of the times. It is best to preview the models in game editors / engines or toolbags. This person had problems with his model when he…
Hey, thopen! Welcome to Polycount :D The model looks really good. For a portfolio piece (i saw you posted it on Artstation) i would recommend you to render a wireframe of the mesh as well. I believe you used Marmoset Toolbag to render? Showing wireframes is really easy there. That aside the texture could use some more…
hey good work i like the concept but the textures are muddy I can see a lot of cloud or fractal noise in the textures. Your concrete and metals look alike , you should study different types of materials to closely duplicate the material's real world properties. Try adjusting the gloss and roughness maps that would help.You…
My advice came from having worked multiple times on PBR asset authored in SP and used in Unity. The only way to work that way is, first and foremost, to make sure that you have good reference materials (I mean material in the broad sense : textures, scenes, models). There are a handful of special settings to take into…
Thanks for the comments adam. I agree completely with the hotkeys and have added it in here: http://al.chemy.org/forum/planned-ideas/topic12.html There are currently some hotkeys you can use if you hold your mouse over each item in the toolbar, it shows in the tooltip. I think when the toolbar is attached it could be…
hi, may I know where should I locate the Batch file? I really don't understand as below. "I simply have made A FEW modifications to process .stl files. -- The script imports all .stl files found in a given directory (and sub-directories, if desired), -- then saves them out as a .max of the root same name to the same source…
EDIT: SOLVED (15 June 2015) So while waiting for a response, I have since fixed my issues, here is what I did... I realised my java installation might have been messed up, so I tried reinstalling it, the online java verification tool gave an error. I restarted my pc and did a couple of windows updates. When it restarted…