Filled out the survey now. The two big things that stand out for me, is that I'd like Viewport Canvas to be more well-rounded, and general interface clutter. With Viewport Canvas, I was hoping it'd be a replacement for bodypaint so I can keep everything in one program when doing hand-painted models. An inclusion of…
Hey hey, so a few people remember me, that's cool. Yes I've been absent for a while since I got my job at Ubi. As you may have noticed, I kept true to my style by adding a few crazy custom animations here and there. Did you try to crouch in third person? Now I'm gonna try to survive the PS3 version. Some people beleives…
eld: only when the input does not match the native res. If you are playing on a 360 and it is outputting 1080p over HDMI or VGA, you will have no upscale lag. if you were to play your ps2, however, there would be lag from the upscale from 480i or 480p to 1080p. some TVs are better with this than others, my olevia LCD when…
[ QUOTE ] If you relate the storage space of the brain to PC standards, I read an article that estimated the brain's capacity at 50 terabytes, or something to that figure. I don't think he'll be "running out" of space., anytime soon [/ QUOTE ] And how much information per byte do you get in human terms? 1GB for each of…
I'm already paying 60 Euros for a console game compared to 40-45 for a PC game (GBA games cost the same as PC games...), if they want even more than that I'll happily go PC-only again. But then I haven't bought a single PS2 game at full price yet (technically one of them was almost full price but the store was going bust…
good stuff-- makes me think if Half Life 2 were a fantasy RPG, this'd be the music for it . I would have to agree with pliang-- a little more bass and you'd be set. The techno sound is fine IMO, but the songs don't sound deep enough. Right now the music sounds great for PSOne games, but now that we have all the hi-def…
Great job ! You don't have to put the .vtf in max, it's defined in qc and vmt. So you can use your psd directly in max for example, as long as it has the right name. Now just add some lines to explain how to replace an official hat in-game and i think it's totaly overcomplete :) Basicaly, just by renaming in the qc…
After UVs select all objs at once and then go to the uv tex editor and (its either) ctrl+righclick->layout uvs or shift+right click->layout uvs -- the op box lets you set padding tex size etc- then export from the uv ed a snapshot (old school before psd networks) ---nevermind just saw that you're wanting a fast "stack"…
Thanks killingpeople This is what I was talking about anyway: "This character was done for UT2003 although it should import with pretty much the same methods without too much of an issue." the tutorial is for 3d studio max...(well this is not so important as long as i can export in .psk too so no real problems) it use a…
Lol, this game technicaly isnt that new gameplay wise i think. Its just realy high poly stuff. I remember a game that came out called playboy mansion. Which was like "the sims" engine almost. You were in the play boy mansion and you could make the women there do anything you wanted sexualy pretty much.…