Normal maps on cars depends on the model type. In modern racing games, just throw triangles at it, no normal needed for the basic shape and surfaces. Any rust/damage details can benefit from normal maps though. Tri count depends on the level of detail you want to put in. Is this for a racing game? Or a prop for a game?…
1. Focus on either stylized/handpainted or realistic. 2. Scrap most of it and try to create 3 high quality finished scenes, you can highlight hero assets/props for the scenes, but most props don't need a separate image. 3. Even if you decide to focus on stylized or hand painted environments, try to do at least one of the…
Okay first off thx marq4porsche for the foliage tips! I was going for a "monterey cypress" look on the trees but Im thinking of switching to leaf instead of conifer because I just couldn't get it to look right if anyone has any tips on how to make the trees look more like monterey cypress please tell me. Anyway I decided…
Thanks for the reply. I've check the link, and it is basically a tutorial about how to import a figure that is already animated, skinned and rigged with different props, using UDK. That may be useful later....first I need to learn how to make the mesh :) It assumes that you already have the mesh; I am starting from a base…
Vesius is right. Likewise I am just trying to help as well. And this is what I have to say. This is a ton of work. What I would do. Start a new project.. abandon this one and go smaller. Smaller will allow you to focus on a few main pieces rather than trying to take on all of these different props at once. Maybe just do…
CYNNEX oh, whoa, I could relate on like half of what you listed. IADAGRACA Nice! Katakana and Hiragana is fun to learn. Kanji is a whole different story lol. Mine would be: -Dive into Substance Designer more. -Learn 3Dcoat and create a prop using it. -Make another scene in UE4 (something more in-depth than the first one I…
@mobkon Yes I agree with your personality comment. Could you have a feature along the wall like a fireplace? This could be an additional light source too. Or create more clutter on the desk with books and paper scattered on the floor around it? I think you should guide the eye to one thing in particular and use the other…
UPDATE: This is a big one. Added many more props and foliage. This makes the scene come alive really well. Also added the lighting, but this needs way more work. The cliff on the left will be added soon. So my further plans are to add some more props (to make the village a little more authentic) and to give the whole…
Hi all, just a few more updated shots. I've started to bring through a few smaller props to break up the scene a bit, as well as having (yet again) played with fog and auto-exposure settings in UE4. The props mainly consist of vents, smaller pipes and valves and large industrial chimneys. I'm not sure how much further I…
I think you should consider adding in some props to help break up the symmetrical composition you've got right now. With the camera in dead center looking down a hallway, you're getting a "vortex" effect going on. I'd just angle the camera a bit and maybe get some props to break up the floor, making the path through the…