SHEPHERDS “What you are doing is a mistake!” Zed didn't react at first, his gaze still focused on the scene before him. The fires engulfed the night, biting the walls of the ancient temple, swallowing it from the inside. The old wooden statues were burning. The flames consumed the ancient gods of ebony, reducing hundreds…
Even if she is teen her eyes should be close to the middle , if its stylized or manga everything is possible Top lip has the shape of a M right now you are missing inner rounder M and legs of M should overlap bottom lip Some of proportions are not quite there and shape of the head is wonky , fix this 2 and you will have…
It will be even better if you sculpt 6 heads from scratch Looks like you find a better way to let the steam out by critiquing your work and not yourself -> first step to mastery About the new head it can be improved by slightly longer neck or lower trapezius placement also if you not sure where to put clavicle and scapula…
The proportions are well off - while the height is reasonable at ~8 heads, the mesh gets progressively broader from the head to the feet. The shoulders are narrow (1.6 vs 2 heads wide), but the hips are too thick (1.8 heads vs. 1.5) and the thighs, calves, and feet remain too thick. While I realize the proportions are for…
really nice stuff. The big cat animations look really nice, so is the werewolf transformation. I think the head could look less down during "have you seen the rest of my body?" since it hides the meaty part of the acting for that shot. easiest thing to do is drop a different material, or full texture, for the eyes so it…
I have a few points i could recommend rethinking in the future: - Shirt folds are generally not very strong, and they in no way seem to adhere to the holed in it. - No fraying around torn shirt. - Too symmetrical in the mouth area. - Head shape is off and too thin, there is no space for a brain in the cranium as it's way…
Really nice progress, at a glance there is some proportional wonkyness going on still, your eyes are too far forward in your head and the space between the bottom of the nose and the bottom of the chin is defiantly out of scale. The ears are also flat to the sides of the head and too small for this particular head, but…
My first thought is you have subdivided or are dynameshing too high. You need to work more on basic shape of the head, placement of the key features, and proportion of those elements. This will all be MUCH easier to do at a lower polycount. The major thing I notice is the cranium appears too narrow and possible too tall.…
You shouldn't be conceptualizing at this point. You need to focus on replicating proven forms before you start flexing your muscles of creativity effectively. Download this guy's Asaro head Ztool. Literally try to replicate it on your own. Ignore the lackadaisical designing of chaps and thongs, focus on making a good head.…
Wasn't the line about 6 passengers specifically about the Duke's thopter during that desert rescue and it was considered a superior machine to the rest of his squad? Anyway, I like design #3 the best - if the wings can retract (I believe that was mentioned in the book) then its practical-looking yet 'dune-ish'. In my…