If you don't join them they will tear apart and slide around, it might be acceptable, but then it might not, it really depends on the range of deformation in that area, how many polys it adds/saves or if it's going to take a long time to stitch them together. That last one gets worked out in advance with experience. If you…
I noticed you had a model from an Anet concept so this feedback pertains to that particular one: I think having more detailed textures would help a lot. At the moment most of your textures appear to be pretty generalized such as a local color and then a slight material pattern on top. I recommend going beyond the concept…
I have done some basic character/creature/environment modeling, texturing and rigging, none of the advanced lighting/cloth physics/scripting, so I have a basic idea of what can communicate good volume and what's annoying to work with, but I'm inexperienced with 3D so I need to work on it a little bit more before I can make…
Hey there, I really like your concepts, here's a few ideas: Maybe a more animal like leg? Like a goat or deer. I think it would read better as a Faun. Or transition from human leg to deer legs towards the root-feet. I think the distance from the knee to the ankle or the ankle to the feet needs to be shorter to balance her…
I'm going to have to agree with erichWK as much as i hate to ;) I felt like it was going to be a gem in the sea of generic animated feature films, until they started talking. I felt like they created this incredible somber trailer around a pretty bad movie. Keeping phrases like "dude" out of movies tends to make them…
This looks great! That tail and hip swaying motion is fantastic, nicely done! I agree with all of slipsius' feedback. My addition would be to try and get the back end of the wings to drag on the ground. That could help show that the wings have some weight, and it's a living creature because it's moving only what's…
The games you named are fundamentally different than what he's asking for. You're describing the simple diffuse-only style, which can be found anywhere. 90% of 3D mobile games use it. The games he listed use full materials in the otherwise painterly style. I prefer that style as well. DotA 2 is like that, though the…
Considering that the Bizon will be a low tier I came up with the following idea on how to reduce detail but still be true to the original references I wanted to be the theme of my skin. - so heres the deal: The goo part is gone for factory new wear BUT it shows itself the more wear off the skin becomes so at battle scarred…
Nice samples Mezz. By all means, if anyone has their own pictures they'd like to share, feel free to post them. Bonsai are interesting little creatures, and I was very surprised to learn that their shape and design are not natural, but are in fact heavily manipulated (trained) during their life to make them look the way…
HAI I am really interested as ive been wanting to work on somethign for the iphone for a long time! Im generally not interested in the concepting/storyline part though. Im interested in the art section. Have you thought about not having a big 50/50 but maybe add some more people in to generally improve the game? I dont…