Thats really bad. So I decided to take another crack at it. This is a part of a new scene but I will be using these new meshes as the base for all my grass type foliage going forward . Here I have addressed this issue and started work on my auto landscape material. If any one is interested I stumbled across a article on 80…
I believe they are referring to how this will look when baked. Unless you don't plan on baking it? You can still achieve a sharp look in your model, with subdivision. Loosen up the edges, and apply a material with a specular level and some glossiness highlights. This will allow your edges, to still look sharp, in your view…
Ghostscape, thanks for posting that I forgot that you need to log in otherwise I would of posted it all. Bigjohn, I think he's saying that their previous way of doing business "ignore everything but the 2 consoles" isn't a solid move for them any more and they need to open and consider other hardware and other delivery…
dustinbrown/Peris: I can't find a disable option there but I did find one under the "mip gen setting" drop down. I changed it to no mipmap and that worked too. Ark: I've tried setting it to -1 and it still blurs. However I did try setting the LODbias to 1 and set the texture group to UI instead of World and that seemed to…
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You mentioned doing the front of the car first. It might be best to block it all out then get crits on that first. I don't know how new you are at modeling, but if your still fairly new which I presume at age 14, you might want to check out http://cg.tutsplus.com/ . They have some great tutorials there that might help you.…
You should somehow disable mip mapping on the opacity texture or to force it to stay sharper. There are several ways for doing this. First you can try setting the mip gen setting to be set some of the "sharpen" settings. Or to separate it into an alpha channel of one of the textures that you may not want to mip. Any of…
Hi, I am a traditional sculptor / Model maker for 20 years. I have been using zbrush since the very first version. I also have a lot of experience working in the games industry on next gen character models using max and zbrush. I also have a 3d printer and access to many more types of print technologies so I can build your…
Looking nice man, are you still adding stuff? Looks like you're missing some things like the chain holding the lantern. You should use an app like floaty to check your proportions and pose. I think you could be more generous with your poly counts, I'm guessing this coming gen is going to be at least double that. As for the…
Very very nice work dude, My only crit is that the handle could benefit your model more if it looked more like leather... Thor's pop culture style is quite leather and metal orientated I believe... so it would be a nice blend from metal to leather and then back to metal as right now the handle is quite glossy and looks…