Not really a fix, since I know nothing about programming, but, have you guys tired merging the files to a clean scene (with the new scripted material)? Kind of like the reset x-form, but on a scene level. Other than that, sorry, no experience.
I have beaten it twice now and I never find the Hardware people... Am I missing something here? Do I need to job change someone into it? Also, Mister X or "The Luchadore" as I like to call him is awesome!
I'd do that except I work out of the house, and I know for a fact that she has ordered it for me for a X-mas present. I wonder if I can sneak it out of the packaging when it gets here and she hides it in the closet?
yeah I agree gwot, I just used max for uvs last time. just tried the quadrangulation on a 30 min head sculpt and its pretty good...there do seem to be ngons and tris in it down the x symetry line hmmm?
just tried that, and when i looked in the viewer, it still only showed one mesh, but all the elements were here there and everywhere. (for your info, i have already reset x-form everything, its standard practice to me hehe)
I have mapped my Z, X, and C keys to zoom, rotate, and pan respectively - so I can switch to those modes without using the middle mouse button. It takes a little to get used to it but I'm fast at it now.
Bring Ren & Stimpy back please =( I also miss Top Cat, X-Men (the old fox kids one), Speed Racer and Johnny Quest. I'll make sure to check Chowder out now that you guys mentioned it =)
I have this script already but it does not do what I want since the chunks resulting dont have the same density (so the x axis walls have more width and so on). MoP, I am not THAT stupid. sometimes at least...;)
Is it possible to snap the camera to an axis X, Y or Z? I've found the orthographic settings to switch the camera over to the type of camera i need but just nothing to snap the camera over to the axis I want. Thanks! Scrap that, I found it. Feel free to delete this thread :)
<font color="red">update(s) further down..</font> my first post here, :x.. ---- he still needs ears though, and I'm not too sure about the flow of the polygons and other things. still quite new to charactermodelling. oh, and he's at 1270 triangles.