Thanks for the reply guys! Thanks, I've put it on my to do list :) the building definitely needs some more work done That does make sense, I think I have to do some more research, in the end I'll probably will make it a dark brown wood only then with a red vertex paint on top of it to give it a bit of ageing Here is some…
I think the main problem with your environments is that they are too simple. Your skyrim one is very flat. Suggestions: +Take the side of the stairs and subdivide it to make it have a few bumps in it. Its just super flat. +You have stones on the upper hanging wall but your stairs on the side look like cracked dirt. If its…
I think you could work a bit on the presentation, the DoF makes it look like a miniature, is it mean to be? Imho the rocks look weird and doesnt fit the scene, I think you could remove the stones and just have a small patch of dirt under the vehicle. It would bring the focus back on the vehicle itself and not introduce a…
Hey this looks really nice! Since it is a rather simple scene I think it might benefit to add some more geo to the ground textures, specifically the stone pathway. I really like the chipping on the cylindrical blocks. It would be really interesting to see some more story telling elements brought in/expanded upon (carvings,…
Holy crud I love the rock texture o_o The bronze doesn't look too dark to me, but it does look super red/saturated. Also I think the damage is very stone-like; I don't think metal really crumbles or cracks the way you have it? Probably more like dents or slashes/scratches. And then since it seems to be a really old piece…
Alrighty, now that work is calming down a bit from crunch im able to work on some dota stuffs again. I'm doing a set for Earthshaker, played him a couple times lately and he's newly updated so thought it give it a try. For his totem i'm doing a large drum. Here are a few concepts. Let me know what you guys think. More…
This will help: http://wiki.polycount.com/CategoryEnvironmentTerrain?highlight=%28%5CbCategoryEnvironment%5Cb%29 Mainly you have 2 working option. To make it with the engine's terrain tool if it has, or making a highres mesh using a sculpting software, baking a and using the baked maps, including displacement map on a…
I'd recommend thinning out the bushes, placing them strategically rather than just blanketing the entire ground. The ground texture could also use some work; I'd recommend a dirt path, dirt mounds around each of the trees, and an improved grass texture. For the platform border, you might consider choosing a material that…
It sounds like you have things pretty well handled all ready. A job in the industry doesn't require an education. It is however a stepping stone for some people. If they offer you a job and you are unable to work university in then take the job. If you need to you can finish school later. Experience in the industry is…
LOVE the model....yet the current coloring is a little all over the place for me...you working from concept for the colors? Would be stronger if straps were different material/value/color (contrasted) and the main mesh colors were more or less one solid gradient from bold color and details on top to natural…