[ QUOTE ] the simple fact is that using pre-existing material is clearly cheating. Particularly when developing games, everything that an artist does should be, first and foremost, for self-improvement and self-fulfilment - the actual development process and end product are largely irrelevant. What do you think you're…
Being a former Maya user myself, I can only recommend ditching Switcher (which I've also tried) & take the plunge. Switcher is eventually going to cost money, and there's a good chance your workplace (unless you're freelance) won't be willing to pony up the cash to purchase the plugin. It's gonna be a pain in the ass for…
The cleanup function doesnt take care of double edges, for me at least. If you find thats true for yourself heres a script I threw together few days ago. It saves your selection so it can be used at any time during the modeling process, though is a little finicky with edge selections sense it changes their order when…
As far as I know you can't disable color managment in Photoshop . 0.45 works fine on files not having embedded iCC color profiles like exr , tga and png maybe . Not sure about the last one although, it still could I think. When you open a psd WITH embedded ICC profile like what photoshop always do when you save a psd file…
Put on your poncho... Batch Render: * Using batch render hurts my brain in so many ways. * You need "active time segment" or "range" selected in the render set up (totally differnt dialog box) if you specify any range of frames in batch render. If its set to single it will render all the frames to a single frame…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
Hey, years later into the discussion but there doesn't seem to be an official solution for this. I got into this stuff recently so, I decided to write a little script/ plugin for the same purpose. Check it out, this definitely helped me save some hassle. Link: https://aurifexchandra.gumroad.com/l/vtyyw
If for some reason you still want such detailed geometry for close LOD project/ transfer/ borrow vertex normals from next LOD without that extra geometry. You will see no shading gradients if you don't have them on that "next" lod . Use attribute transfer in Maya, data transfer modifier in Blender or 3d party scripts for…
That area is the Zscript Window - you can't place objects there since it is a text field. Just use the 'H' key to hide it (or ZScript > Hide ZScript), and place your buttons under or above the existing ones instead.
I've been playing around with SoftImage 7.5 for a few days and googling alot about the tools and watching tutorials etc but still have some questions about alternative methods of doing things; 1) Firstly, is there a more recent script/plugin site for softimage like scriptspot and highend3d? Highend3d has a small collection…