Look into poser i think its free, people have been telling users to look into those models to use as a reference to get your proportions and forms right. (told to do this because it answers all the questions with the model better than any of us, writting up book after book about the same thing over and over, it is…
Bit of a small scene update today. Been super pre-occupied with wrapping up uni, so I've been focusing on some tasks I can jump in and out of pretty frequently. I've spent some time blocking out my large and medium size tents so I could continue to fill up the seige camp and create a space. So far, I've completed the outer…
I'm on Polycount too. I just saw this thread in my referrers. The Yiynova was a bit misleading. The cursor jitter was either less pronounced, or just less noticeable, on the smaller model. When I upgraded to the 19", it got pretty bad. I was working with a fella named Udo Killerman on opensource drivers based on the Linux…
I finally found a solution, quite painfully. Here's the workflow that I found, not 100% perfect but that's definitely a starting point. - lowpoly and hipoly modeling in Maya - set a minimum amount of hard edges on the lowpoly to avoid too sharp angles (>=90°), and unwrap in a way that every hard edge is also a UV border -…
nbac Only terrain. I tried it for icebergs, but was not happy with modularity. So just sculpted them. Sky currently primitive, just some panned cloud textures with UV distortions+ additional texture directly connected to Power value node, and affects alpha erosion of visible clouds. IWant to make more accurate masking for…
You can also set up a very simple matinee to have finer control of your renders. quick bullet point tut: * in the Content Browser, click 'Actors' at the top. * select Camera, right click in an ortho view (top), add actor > Camera * Open up Kismet (K icon @ top) * Hold M and click to create a new Matinee * Right click @ the…
some really good tips you got here man. Regarding Graphite's hard to memorize icons and changing layout. I usually drag the tab i use more out and ofc personalize my shortcuts. on the second image there i see a lot of loops you generated and u later have to clean them up. select your edges you need to "soften" but still…
Exactly,its like you understand what I am saying.Posing a model frame by frame may sound like a lot of work for most 3d animators but it is nothing for 2d animators as they draw everything frame by frame.With 3d,they do not need to draw anymore.Here,they can pose characters very fast incoporating all the principles of…
While your modeling is really well, your light setup and shader (general presentation) is really off. The only reason it looks somehow nice, is that you have good looking shapes, but clearly not from your lighting and materials. Also the outer glow on your last picture is way too harsh. Gradients are always used best…
That is handled with Inverse Kinetics (IK). The end of the leg chain follows a point that is glued to world space, whatever the rest of the body is doing that foot is stuck to that point. In biped its called "planted keys" (Biped Menu > Key Info). They enable you to plant the feet on the ground plane then use "sliding…