With MMOs it's all based on how old the pc hardware is you want to support. WoW's old specs made the game extremely accessible to a large crowd and that was reflected in it's success.
Untick cast shadow maps in the brush entity settings and/or tick no shadow in the glass material. I believe it's under advanced tab, it's under the spec controls and it's collapsed by default.
Yeh, lighting is matched. There is definitely some difference in the variation of eithe the spec or gloss, but I can't tell which. But at least I know I'm using the right gamma :)
Hey bud, this is a pretty sweet model. It seems like the poor bloke could use some texture overlays--it seems a bit plasticy from the treatment of the spec map.
What are your texture size limitations? What style are you going for? Is it a cartoony game? What engine are you using? Can you use normal / spec maps?
IIRC realityengine supports full colored specular, or simply a greyscale specular with an RGB value to tint your spec, but these might have been custom shaders we had.
Ah yeah, that makes all kinds of sense. I get back in town Sunday so I'll probably fix up the diffuse and spec then. That stuff will be easy to change.
Hot! I like the matte look of the texture. I don't think it really neads anything else (no normals or spec), it bet it shades nicely ingame as is. The face is beautiful.