Almost done! I'm planning to polish whats here, unless somebody has a great note of something more fundamental. I changed the ending since I decided I wasn't going to add more to this piece. I'd love to hear your feedback on anything that sticks out to you, even if it's not polish notes. It's always helpful to hear…
Walks and Runs are sometimes done in place. But not always. A lot of games actually do walk cycles that translate through space, and use a trajectory bone/pill/connect. Different names depending on different studios. But yes. just like runs and walks, climbs can be done in place, or moving. Generally for any of it, if you…
Overall, the face looks solid, but you could add in more red tones along the cheeks, nose and ears where the skin is thinner and a higher concentration of blood vessels. You could also try toning down the diffuse of the eye a little, it feels really bright in comparison to the rest of the character. In my own opinion, your…
EQzor!!!! Looks great, still a couples of problem in the uppercheek in the screenshot you posted (the right one). Her skin tone is too reddish drop the ss a little bit or tone done the color. Her mouth still bugs me, but could be the style your going for. And please fix those hair they look fugly at the mo give them some…
thanks kdr, and you are right if all bones have keys the execution is the same. I just wanted to show that once you start modifiying "just the root" that all children require the update (although their locals werent changed). and mop you are right, a well illustrated paper should be done, especially as it could be done…
And the last and most recent thing I have done is added a
day and night cycle… now at the minute is unfinished, I had started by
attempting it in matinee… bad idea… its fiddly, rotations are a pain in the ass
with gimbaling and it cant remember the lights assigned colour for love nor
money.. Matinee needs an upgrade… so…
@Shyralon @oreoorbitz Thank you both for taking the time to critique my work. Hopefully I have not wasted it. @Shyralon My skin material is actually the same one from the content examples linked below. I have a lot of unconnected nodes in my screenshot since its the same one I have been using since I started learning UE4…
overall nicely done, i'm detecting a bit of dead space inspiration too which is always awesome :) after taking it in all initially the thing that jumps at me is the textures having that generic procedural dDo look. I would say throw in some photo sourced texturing, like some vertical leaks going down the wall panels or…
[ QUOTE ] much better masterofbater. Here's another, this time about an hour. [/ QUOTE ] Hiya Not sure if you're up for crits or not. It's a nice Bjork. I think you could clean up the way you approach painting at the moment. The way you've done it is not entirely wrong (blocking then shading and detailing) but I think you…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…