Wow - that looks really great...very, very polished. Im actually pleased that they aren't waiting to release this on the next-gen of hardware which alot of companies are looking like doing with their major I.Ps. I don't actually like playing Zelda games though as i never have enough time. i love just sitting back and…
Looking very nice, but yea, his hips are too low. (And as a result his legs are really short and torso is really long). I also can't tell what the material covering his chest is... looks a bit like a spandex kinda thing due to the shading, but that'd mean he is super ripped like chinups said, which makes me think it could…
Making some good progress on the normal maps. Jesse, I changed the barrel however I'm still going to normal map the switches since I'm not planning on having it in a FPS, it's just a portfolio piece. I'm getting a lot of pixel ugliness in the normal map. EQ I know you were saying exaggerate things so the normal map comes…
I don't understand why we aren't making a clear distinction in this thread between pre-rendered and realtime hair? Two very, very different things. There is really only one way to make hair for realtime ( and yes, that includes next gen consoles ) , and that's alpha'd poly strips. Hair that's pre-rendered is generally…
well its the "Strongest Survive" theme that the video game industry is going through right now. this should be no surprise to anyone since we will end up with maybe 2-4 major publishers and then all the tiny indie publishers. the merging and buyouts will happen this year and next especially since the next-gen consoles are…
I hear you Neo_God. Man, I hate haggling. ( No Next Gen stuff for under a thousand.) For PSP PS2 spec stuff I usually charge 50cents per polygon and anywhere between 250.00 to 800.00 for the Diffuse map, depending on the size and style, and 150.00 to 400.00 for each additional map like spec and bump. This is my usual rate,…
Good thoughts Wrath. Specialization is the future wether people like it or not. Our industry is changing and growing fast, and next gen consoles are almost upon us. Teams will get bigger, and roles will become more specialized. I can pretty much guarantee it. I'd strongly urge thinking about speciality now. At the studio…
I built a sub 1000$ system 859$ to be exact and just put together quality parts excellent mobo,fast memory, good cpu over clocked .. and then spent the most on my Graphics card eVGA 256-P2-N624-AR GeForce 7900GS 256MB 256-bit GDDR3 PCI Express x16 works great and can put max settings on anything out now . I could have SLI…
I'd say don't use smoothing groups at all. If the game can't display normalmaps the looks will be shot to hell anyway because your diffuse texture is insufficient for faking all that detail and the default view will be with normalmaps enabled. Besides, the systems that can't do normalmaps can usually be safely ignored if…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…